[MOD 0.17.x] Agent Orange

Topics and discussion about specific mods
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Ranakastrasz
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Re: [MOD 0.17.x] Agent Orange

Post by Ranakastrasz »

V17.1.1
Fixed Tech cost. Was using Green science instead of Red Science.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

Peter34
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Re: [MOD 0.17.x] Agent Orange

Post by Peter34 »

Can you please update this mod to 1.1?

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