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[MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Sat Aug 29, 2015 2:54 am
by DaCyclops
Type: Mod
Name: GDIW
Description: Gah!DarnItWater! For those who keep getting annoyed at water inputs....
License: The MIT License

For future versions, you can find this on the Mod Portal
https://mods.factorio.com/mods/DaCyclops/GDIW

Version: 1.1.2
Release: 2016-03-26
Tested-With-Factorio-Version: 0.12.20
Category: Small Tweak
Tags: chemical plant, oil refinery
Download-Url: https://github.com/DaCyclops/GDIW/releases/latest
Website: https://github.com/DaCyclops/GDIW
License
Long description
Pictures
Version history
Modpacks
Special Thanks
  • GotLag, for the new icons that look not-so-team-rocket'y
  • Rockstar04, for Bobs Mod processing

Re: [MOD 0.12.X] GDIW - GodDamnItWater

Posted: Sat Aug 29, 2015 1:48 pm
by reddutton
this has been one of my enemies in oil processing as well as the outputs on the refiner definatly going in the mods for the new world i am making

thanks

Re: [MOD 0.12.X] GDIW - GodDamnItWater

Posted: Sat Aug 29, 2015 3:13 pm
by bigyihsuan
Image

All of my yes! I always hate it when I have to switch my pipes for my refineries!

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Tue Sep 01, 2015 1:38 pm
by Ranakastrasz
Very, very good mod. Absolutely mandatory.
However, none of the recipes are Productivity module compatible.

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Tue Sep 01, 2015 7:45 pm
by DaCyclops
Ranakastrasz wrote:Very, very good mod. Absolutely mandatory.
However, none of the recipes are Productivity module compatible.
Huh... i quite literally copied the original prototype definitions, so I thought it should just work the same. I guess Productivity Modules have their own whitelist... I will have a look at this.

EDIT: Yep, found it. Latest Release updated.

I cant be sure if this would work with modded Productivity Modules. It likely depends if it uses the name "productivity-module". If you find a case of modded modules not working, post and I can investigate.

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Tue Oct 20, 2015 7:53 pm
by SirRichie
Hi,

it's been a while since 12.11 is out, so I took the liberty to update the mod for compatibility.
It is largely untested though (I could load and create a game though).
I take no credit, I just adjusted a few lines to follow the new modding API.
GDIW_1.0.2.zip
(452.14 KiB) Downloaded 413 times

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Tue Oct 20, 2015 11:04 pm
by DaCyclops
SirRichie wrote:Hi,

it's been a while since 12.11 is out, so I took the liberty to update the mod for compatibility.
It is largely untested though (I could load and create a game though).
I take no credit, I just adjusted a few lines to follow the new modding API.
thanks for that. Ive been quite busy with some work stuff, so I haven't had time to sit down and actually update my mods correctly. Best Ive managed is code on Github, but its untested. EDIT: Aaaaand offically Updated AND Tested.

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Wed Oct 21, 2015 5:05 pm
by Nudibranch
Thank you!

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Mon Nov 16, 2015 1:23 am
by bbgun06
Awesome! Do you think you can revise the recipes so the outputs are reversed also?

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Tue Nov 17, 2015 6:27 am
by DaCyclops
Hmm... I never considered reversed fluid outputs. That being said, in the same way cracking opened new layouts, I could see some better layouts for oil processing with GDIW....

It would only be on the Oil Refinery, and would raise the number of icon variations required. Basic Reversed-Output, Advanced Reverse-Input, Advanced Reverse-Output, Advanced Reverse-Both...

I will consider this change. I will get back to you...

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Sat Dec 05, 2015 10:19 am
by DaCyclops
So, Today is my birthday, and I just decided "sure, lets just code those reversed outputs".

Latest release is updated to version 1.1.0 with reversed outputs. Happy Birthday! Get it now!



NOTE: This was also the first chance for me to see the new technology icons. Ohgod they are soooooo nice now!

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Sat Dec 05, 2015 10:47 am
by SirRichie
Happy Birthday and thanks for the update!

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Mon Jan 25, 2016 4:28 am
by DaCyclops
Did you know its possible to make the exact same mistake at the exact same place in the exact same situation?

Thank you very much to Rockstar04 for pointing out my ability to not learn from my mistakes. Productivity Modules would not function for my version 1.1.0 Reversed Output recipes. Because I forgot about the Module Whitelist. Again.
( also, I will admit, I got a little giddy over the idea I had a pull request :D )

So yeah, here is GDIW version 1.1.1 which adds Productivity Module support... again...

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Mon Jan 25, 2016 2:08 pm
by Rockstar04
DaCyclops wrote:( also, I will admit, I got a little giddy over the idea I had a pull request :D )
No problem, I noticed that prod modules wouldn't go in some of my refineries, and when I saw the code was on Github (I'm a web developer by trade so I spend a ton of my work week on Github) I was way easier than posting on the forums for me. :)

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Sat Feb 13, 2016 10:09 pm
by neo_en
Nice mod! :D

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Thu Mar 17, 2016 1:24 pm
by GotLag
DaCyclops wrote:
  • show indicators on the icons
  • consider ways of having Sulfur/Flamethrower ammo show alternative icons.

Code: Select all

data.raw["recipe"]["sulfur"].icon = "__GDIW__/graphics/icons/sulfur.png"
data.raw["recipe"]["flame-thrower-ammo"].icon = "__GDIW__/graphics/icons/flame-thrower-ammo.png"
I've made some alternate icons, feel free to use them.

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Sat Mar 26, 2016 2:32 am
by DaCyclops
GotLag wrote:
DaCyclops wrote:
  • show indicators on the icons
  • consider ways of having Sulfur/Flamethrower ammo show alternative icons.

Code: Select all

data.raw["recipe"]["sulfur"].icon = "__GDIW__/graphics/icons/sulfur.png"
data.raw["recipe"]["flame-thrower-ammo"].icon = "__GDIW__/graphics/icons/flame-thrower-ammo.png"
I've made some alternate icons, feel free to use them.
The problem with Sulfur/Flamethrower is it shows the Item icon, not the Recipe icon. Which means I cant show an alternative icon for each recipe. Might report as feature request, since its inconsistent.
EDIT: Oh hey, the Sulfur/Flamethrower behavior is only because it doesn't DEFINE an icon, so it falls back to item icon. *facepalm* Thanks for the code, definitely using it...
Thanks for the alternative icons. I may make use of them in the next release. They look a bit better than my big ugly red R's...

I also have a pull request outstanding that would add in Bobs Mod Crude Oil processing. Gonna get that merged, and get an update with new icons done.



Version 1.1.2 out, with fresh icons thanks to GotLag, and Bobs Mods Crude Oil processing thanks to Rockstar04.

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Tue Mar 29, 2016 4:46 pm
by SkyFyre42
I love when I go looking for mods, and the very thing I needed was just added a within a week XD
Namely bob's mods support! So much win. Downloaded! :D

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Sat Apr 23, 2016 10:39 am
by bNarFProfCrazy
Created a German translation:
https://github.com/DaCyclops/GDIW/pull/3

Thanks for your work.

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Posted: Thu Jul 14, 2016 3:27 pm
by Puke
Hey ! Will you update this wonderful thing to 0.13 ?