[MOD 0.12.X] GDIW - Gah!DarnItWater!

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DaCyclops
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops »

Puke wrote:Hey ! Will you update this wonderful thing to 0.13 ?
Yep. Already done. Its on the Mod Portal and all.
https://mods.factorio.com/mods/DaCyclops/GDIW

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by Puke »

Many thanks.

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DUMBHA
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DUMBHA »

Welp. Newest update as of this post for Angel's refining mod combined with bob's mods kind of broke this mod.
Because those two mods make a bunch of Bob's recipes take purified water instead of normal water but GDIW's recipes still take normal water. This also includes cracking recipes for some reason :cry:
So yeah any chance if you have the time/willingness to make a compatibility/add-on mod to fit with those changes if it detects those mods?

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DaCyclops
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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops »

Kinda thinking of having a Angels Refining playthrough at some point, so was likely to run head-first into this myself.

My guess is Angel just takes all the normal recipies it expects and replaces the water with purified water. Since mine are manually added, it doesnt detect them.

Ill take a look at adding support.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by LightningDragon10065 »

Any chance for Bob's modules support?

This doesn't support the Productivity or Raw Productivity modules from that mod.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by DaCyclops »

It should at least autodetect the normal productivity fr9m Bobs at least, unless he renamed something... I didnt even know about the Raw Productivity modules untill reciently.

I will look into this.... might have to make my productivity-patching more robust.

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Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Post by wahming »

Just FYI - you've got a typo in your summary in the in-game mod portal :P

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