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Advanced personal roboports
Posted: Mon Aug 17, 2015 12:21 am
by Klonan
AKA personal roboports MK2
Re: Advanced personal roboports
Posted: Mon Aug 17, 2015 10:21 am
by SirRichie
How does it compare to the normal personal roboport?
Re: Advanced personal roboports
Posted: Mon Aug 17, 2015 3:22 pm
by Klonan
SirRichie wrote:How does it compare to the normal personal roboport?
3 times as good, radius of 50x50 as opposed to 30x30, 3 times the charging and bot capacity. 3x the energy draw
Re: Advanced personal roboports
Posted: Wed Aug 19, 2015 1:36 pm
by gixbit
Shouldn't this have a better description and presentation than, "Here it is!"?
Re: Advanced personal roboports
Posted: Wed Aug 19, 2015 1:52 pm
by Klonan
gixbit wrote:Shouldn't this have a better description and presentation than, "Here it is!"?
Its work in progress
Re: Advanced personal roboports
Posted: Thu Sep 17, 2015 2:44 am
by Drullkus
The question is, can it do Logistics?
Re: Advanced personal roboports
Posted: Thu Sep 17, 2015 5:42 am
by SirRichie
Drullkus wrote:The question is, can it do Logistics?
What would be the benefit of that?
The personal roboport's radius (even the advanced one's) is not big enough that it really helps to get materials from chests.
And for the most part, your general production area, where you craft the high-tier products is covered by roboports anyway.
Re: Advanced personal roboports
Posted: Thu Sep 17, 2015 12:33 pm
by StoneLegion
Only thing I personally like to see with modded roboports is a way to turn on or off their usage. So I don't have them going nuts when ridding a tank or doing something I don't need them for hehe.
https://forums.factorio.com/forum/vie ... 92&t=14830
Re: Advanced personal roboports
Posted: Tue Sep 29, 2015 8:05 am
by hoho
SirRichie wrote:Drullkus wrote:The question is, can it do Logistics?
What would be the benefit of that?
The personal roboport's radius (even the advanced one's) is not big enough that it really helps to get materials from chests.
If it were possible for logistic bots that are controlled by personal roboport to pull stuff out from player inventory (or trash slots) it'd make turret creep with ammo-based turrets much easier:
just put down the blueprint, get it built and logi bots fill the requester chests with ammo.
Though I guess most people use lasers instead of gun turrets for defense/attack so I can see why it's probably not a common use.
Re: Advanced personal roboports
Posted: Mon May 30, 2016 4:55 am
by Anson
hoho wrote:What would be the benefit of that?
just put down the blueprint, get it built and logi bots fill the requester chests with ammo.
As a relatively new mod-using player, I'm still looking around all those nice little mods,
and thus i saw this
very old question as well as a possible solution to achieve similar results :
rk84 wrote:Autofill inserts fuel (like coal) to entities (like car) or
ammo to turret, when player builds them.
(only if player has required items inside main inventory).