This was something I had planned for a while.tomcat wrote:a few ideas for your perusing:
personal crafting machine, boosts the players crafting speed when installed, and consumes power while they are crafting,
power arm, boosts manual mining speed and consumes an amount of power per mined object
In single player, this is technically possible. In multiplayer, it won't work.
The only way to change crafting or mining speed is to change it on the force, which has the unfortunate effect of effecting all allied players. If I screw with alliances, it would cause comparability issues, and presumably many, many others, so I am not doing this.
Might be possible, via a dummy gun turret attachment. How to get ammo from the player to it, and how to restrict it when using energy, i am unsure. Probably not going to happen.personal gun defense, adds a small shoulder mounted gun turret, a ammo consuming alternative to the personal laser turret with the same (dis)advantages as the gun turret, much lower powerusage (just to autoaim the gun), but lower range and is affected by physical defence, a lower-tier alternative to the personal laser, (2wx1h?), have it mirror the dps of the pistol?
I considered making a hand-held laser gun, which uses power to recharge itself. some technical issues, namely not being able to prevent someone from moving the ammo out of the slot makes this infeasible for the time being.also an more farfetched idea that im not sure is possible is a "railgun power transfer unit" along with activating and making work the already in code railgun weapon, since railguns use inert ammo and electrical power, have the "power transfer unit" consume suit power every time the railgun is fired, along with its ammunition.