[MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)

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nightingale
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Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)

Post by nightingale »

Adil wrote:I see you really indulged in this mod :)
Did they rotate correctly by the way? I've looked over the code and now don't think the simultaneous rotation was done correctly as well.
I've been using that ~= because it seemed to me that it should be faster. This day I know there are other things that in that code that don't make it fastest much more than that arithmetic.
I'll release the updated version now, thanks for the help. Since you've probably got a sizable base with those, could you note the old and the new update times of the mod?
It's difficult to do an apples to apples comparison, since even removing inserters to go back below 120 doesn't make the mod work again under 0.3.2 (so the numbers for that version doesn't have the mod doing any useful work). Regardless, it's far lower than many other mods that are doing less:
0.3.2: 0.004
0.3.3: 0.020

And yup, it allowed me to rework my "warehouse" stations where each pickup spot has about 20-30 different resources spread across 32 chests. In the old layout I had to do dedicated chests (although I used long inserters so I had 64 inserters). Anyway, it's waaaay nicer with the smartloaders.

The one thing that would be really nice to have would be a Bob's Mods Express version though. ;)

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Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Post by NoriSilverrage »

I'm getting this error when trying to remove a overlay:
https://www.dropbox.com/s/i6q16cb9x3t0m ... 0.jpg?dl=0

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Adil
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Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Post by Adil »

What overlay? And are you sure you're using latest version of the mod?
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Post by NoriSilverrage »

I had a smart inserter laid down and put the unloader over it. When I remove the smart inserter the unloader overlay stays and when I try to remove it the error is thrown.

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Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Post by Adil »

Weird stuff. If you're absolutely sure that you're using 0.3.3 version, I'm going to need save on that one.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Post by JasonC »

NoriSilverrage wrote:I had a smart inserter laid down and put the unloader over it. When I remove the smart inserter the unloader overlay stays and when I try to remove it the error is thrown.
Fwiw I tried everything I could think of and wasn't able to reproduce this on a new game (attached).

Perhaps it's some incompatibility from a previous version?
Attachments
loadertest.zip
A test set up; no problems though.
(390.73 KiB) Downloaded 35 times
Took a break from 0.12.29 to 0.17.79. I never know what's happening.
Gates are broken for trains. | The people demand a better chain signal! | Disabled inserters are a lie! (see also)

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Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Post by NoriSilverrage »

Hmm, IDK. I removed the mod so the entities got removed. Added it back and I seem to be able to remove the unloader fine... So I'm confused and will keep trying it out.

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Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)

Post by Adil »

Right, I think I might have fixed it. New release in the op.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)

Post by NoriSilverrage »

Ok I'll try it out. thanks

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Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)

Post by pato »

hello
could you please update this mod to 0.14 ?

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Re: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)

Post by Adil »

Okay. Updated.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)

Post by Jürgen Erhard »

Thank you! I've been tearing my hair out over this, and... if it works (just found it, not tried it), I'll buy you a virtual beer (or comparable beverage of your choice)... real even, should we ever meet :D

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Re: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)

Post by Jürgen Erhard »

I see you haven't put it on the mod portal. Any reason for that? Could you, please?

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