[MOD 0.16] Upgrade planner

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FDEthan
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Re: [MOD 0.15] Upgrade planner

Post by FDEthan »

FDEthan wrote:Hi Klonan

I have the same issue as Roang

I have disabled all other Mods

Also this mod was running fine, the crashed with the same error code as Roang
Roang wrote:Hi,

I've got a crash when I try to Change my update planer, when I try to change an item or remove a line the game crashes with the error

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Klonan
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Re: [MOD 0.15] Upgrade planner

Post by Klonan »

FDEthan wrote:Hi Klonan

I have the same issue as Roang

I have disabled all other Mods

Also this mod was running fine, the crashed with the same error code as Roang
I will fix it this weekend

sicklag
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Re: [MOD 0.15] Upgrade planner

Post by sicklag »

.
Last edited by sicklag on Wed Jan 10, 2018 8:13 pm, edited 1 time in total.

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Klonan
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Re: [MOD 0.15] Upgrade planner

Post by Klonan »

Okay, I see what went wrong

Should never happen again

Roang
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Re: [MOD 0.15] Upgrade planner

Post by Roang »

Thanks for the update, crash has been fixed.

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Re: [MOD 0.15] Upgrade planner

Post by Zyrconia »

OK, stupid question, but did the way the mod works change recently?

In my latest game I can't find or craft any upgrade tool. Only the configuration dialogue works, but I can't seem to find the item.

Thanks!

Nexela
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Re: [MOD 0.15] Upgrade planner

Post by Nexela »

If you have Picker Extended press shift-b (I think) to open the planners menu

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Re: [MOD 0.15] Upgrade planner

Post by Zyrconia »

Nexela wrote:If you have Picker Extended press shift-b (I think) to open the planners menu
Thank you! That worked!

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Re: [MOD 0.15] Upgrade planner

Post by Tyrindor »

This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?

http://i.imgur.com/kX98xsv.png

Perhaps we can get a config option to hide the button now that we have a keybind?

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Klonan
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Re: [MOD 0.15] Upgrade planner

Post by Klonan »

Tyrindor wrote:This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?

http://i.imgur.com/kX98xsv.png

Perhaps we can get a config option to hide the button now that we have a keybind?
Ctrl - Q to hide the button

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Re: [MOD 0.15] Upgrade planner

Post by Tyrindor »

Klonan wrote:
Tyrindor wrote:This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?

http://i.imgur.com/kX98xsv.png

Perhaps we can get a config option to hide the button now that we have a keybind?
Ctrl - Q to hide the button
I couldn't get that to work. Went into the control options and found it was set to Ctrl - U.

Thanks, I should have seen it in there.

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Klonan
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Re: [MOD 0.15] Upgrade planner

Post by Klonan »

Tyrindor wrote:
Klonan wrote:
Tyrindor wrote:This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?

http://i.imgur.com/kX98xsv.png

Perhaps we can get a config option to hide the button now that we have a keybind?
Ctrl - Q to hide the button
I couldn't get that to work. Went into the control options and found it was set to Ctrl - U.

Thanks, I should have seen it in there.
Right, CTRL - U, that's what i meant :D

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Re: [MOD 0.15] Upgrade planner

Post by Kovus »

Upgrade Planner's "on_event(defines.events.on_gui_selection_state_changed)" throws an error when another mod's dropdown changes state. It looks like the fix should be a 1-liner, as similar code exists in the following on_event. Adding the line below seems to fix the problem (copied from "on_event(defines.events.on_gui_elem_changed)").

Code: Select all

if not string.find(element.name, "upgrade%-planner%-") then return end

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Klonan
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Re: [MOD 0.15] Upgrade planner

Post by Klonan »

Kovus wrote:Upgrade Planner's "on_event(defines.events.on_gui_selection_state_changed)" throws an error when another mod's dropdown changes state. It looks like the fix should be a 1-liner, as similar code exists in the following on_event. Adding the line below seems to fix the problem (copied from "on_event(defines.events.on_gui_elem_changed)").

Code: Select all

if not string.find(element.name, "upgrade%-planner%-") then return end
Thanks for the report,
I've fixed it for the 0.16 version of the mod

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Re: [MOD 0.15] Upgrade planner

Post by megamanzteam »

I have an issue where the icon will not display for me, even when using the hotkey crtl + U.
Image here: Image

My mods:ImageImage

I can open the planner to set up to use it, but can't actually use it (haven't tried upgrading a blueprint yet). Is there a way to change where the button can show up? (ex. bottom left?) If you require any additional info, let me know.

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Klonan
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Re: [MOD 0.15] Upgrade planner

Post by Klonan »

megamanzteam wrote:I have an issue where the icon will not display for me, even when using the hotkey crtl + U.
Image here: Image

My mods:ImageImage

I can open the planner to set up to use it, but can't actually use it (haven't tried upgrading a blueprint yet). Is there a way to change where the button can show up? (ex. bottom left?) If you require any additional info, let me know.
Thanks for the report,
Its fixed in the next release of the mod (for 0.16)

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Lav
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Re: [MOD 0.15] Upgrade planner

Post by Lav »

A question. Can the upgrade planner be added to an already existing game? I tried, and there's an upgrade planner item to craft, but no configuration GUI button in the top-left, so I guess something went wrong with mod initialization.

4reference: I'm running Loader Redux, Ghost Copier and Nanobots for this save.

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Klonan
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Re: [MOD 0.15] Upgrade planner

Post by Klonan »

Lav wrote:A question. Can the upgrade planner be added to an already existing game? I tried, and there's an upgrade planner item to craft, but no configuration GUI button in the top-left, so I guess something went wrong with mod initialization.

4reference: I'm running Loader Redux, Ghost Copier and Nanobots for this save.
Yes, just the button doesn't appear properly

Its fixed in the next version of the mod, for now just press 'U' to open the config menu

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Lav
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Re: [MOD 0.15] Upgrade planner

Post by Lav »

Klonan wrote:Yes, just the button doesn't appear properly

Its fixed in the next version of the mod, for now just press 'U' to open the config menu
That works. Thanks!

runamucker
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Re: [MOD 0.15] Upgrade planner

Post by runamucker »

I really, really like having this functionality in the game, but it's so easy compared to vanilla that it feels too much like cheating. :? I want to work for it, earn those replacements.

Sooooo.... feature request: Make it expensive!!

Please,
  • make it require Blue Science research
    have the cursor items run out after a certain number of replacements
    make the cursor item cost a bunch so I have to decide whether I want to use it or do it manually
    and maybe have the replacement take some time (though that would require some graphics, and from the looks of this mod, that's not your bag :P )
Thanks so much!

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