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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Jul 30, 2016 7:26 pm
by Klonan
Litcube wrote:Image
What version of the game/mod are you running?

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Jul 30, 2016 10:56 pm
by Litcube
1.2.3 off of the mod portal.

I just checked, and this thread posts 1.1.9... This is very confusing.

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Jul 30, 2016 11:46 pm
by Klonan
What were you doing that caused the bug?

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Jul 30, 2016 11:54 pm
by Litcube
I had a simple upgrade plan intended to delete underground belt:

Express Underground Belt -> Deconstruction Planner

Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sun Jul 31, 2016 12:03 am
by Klonan
Litcube wrote:I had a simple upgrade plan intended to delete underground belt:

Express Underground Belt -> Deconstruction Planner

Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.

Ahh right, i didn't know about this feature, I will fix it
(I was the one who made update 1.2.x)

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sun Jul 31, 2016 12:05 am
by Litcube
Nice!

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sun Jul 31, 2016 12:14 am
by Klonan
Ok should be fixed in 1.2.4

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Aug 06, 2016 11:41 am
by ghastendee
does it work right now or am i just incompetent at installing mods? :)

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Aug 06, 2016 4:06 pm
by CorBlimey
Klonan wrote:Ok should be fixed in 1.2.4
Klonan, does your involvement give any hint that things like upgrades and filtered deconstruction will make it into vanilla? ;)

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Aug 06, 2016 7:45 pm
by Klonan
CorBlimey wrote:
Klonan wrote:Ok should be fixed in 1.2.4
Klonan, does your involvement give any hint that things like upgrades and filtered deconstruction will make it into vanilla? ;)
Nope, perhaps i make mods when i know there's no chance that things will make it into vanilla :P

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Mon Aug 15, 2016 9:02 pm
by Humpfry
Klonan wrote:
Litcube wrote:I had a simple upgrade plan intended to delete underground belt:

Express Underground Belt -> Deconstruction Planner

Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.

Ahh right, i didn't know about this feature, I will fix it
(I was the one who made update 1.2.x)

I have the same issue, but with just selecting trees. You can put wood as the target and the deconstruction planner as the replacement but it doesn't work. I used to do this with the previous upgrade planner but doesn't work with this one.

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Mon Aug 15, 2016 9:10 pm
by Klonan
Humpfry wrote:
Klonan wrote:
Litcube wrote:I had a simple upgrade plan intended to delete underground belt:

Express Underground Belt -> Deconstruction Planner

Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.

Ahh right, i didn't know about this feature, I will fix it
(I was the one who made update 1.2.x)

I have the same issue, but with just selecting trees. You can put wood as the target and the deconstruction planner as the replacement but it doesn't work. I used to do this with the previous upgrade planner but doesn't work with this one.

Okay i will fix this when i get a chance

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Mon Aug 15, 2016 9:15 pm
by Humpfry
Wow, thanks so much!

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Tue Aug 16, 2016 10:42 am
by Aes Sedai
I have a small request, I use Gotlag's Side Inserters mod and when I use the upgrade-planner on inserters that have been configured out of their 'normal' state, the upgraded inserters have their configuration reset. I don't know if this is an easy thing to implement, but if it's possible I'd greatly appreciate it!

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Wed Aug 24, 2016 9:55 am
by Ubertwink
The mod is quite useful, but can you make it so construction robots would upgrade buildings without removing previous ones, just like the player? Is it even possible?

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Wed Aug 24, 2016 10:05 am
by Klonan
Ubertwink wrote:The mod is quite useful, but can you make it so construction robots would upgrade buildings without removing previous ones, just like the player? Is it even possible?
That isn't possible currently, since the robots cannot fast replace like the player can

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Aug 27, 2016 8:18 am
by factoriofrenzy
I am missing the settings button at the top of the screen where you can select which entities you want upgraded.

Upgrade planner is researched and using all the latest versions of the mod and the game (1.2.2 and 13.19)

Am I missing something?

thanks!

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sat Aug 27, 2016 10:21 am
by Klonan
factoriofrenzy wrote:I am missing the settings button at the top of the screen where you can select which entities you want upgraded.

Upgrade planner is researched and using all the latest versions of the mod and the game (1.2.2 and 13.19)

Am I missing something?

thanks!
Can you show a screenshot of your in game screen?

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sun Aug 28, 2016 4:32 pm
by factoriofrenzy
Here it is

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Posted: Sun Aug 28, 2016 4:44 pm
by Klonan
factoriofrenzy wrote:Here it is


Can you try removing the mod and adding it back in again?