[MOD 0.16] Upgrade planner

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malk0lm
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by malk0lm »

I released an update which fixes the null reference in control.lua: https://github.com/malk0lm/upgrade-plan ... tag/1.1.10

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by kds71 »

Zjarek wrote:There seems to be a bug with handling deconstruction planner if one of the players is dead. Here is bug report that interested me: https://www.reddit.com/r/factorio/comme ... ur_server/ .

Basically if a player is dead LuaPlayer.cursor_stack is nil and the game crashes when trying to access property cursor_stack.valid_for_read on line 556 in control.lua. I haven't tested it with this combination of mods (too much time to setup treefarm or convince friends to install mod just to crash a game), but quick test convinced me that this is a problem: http://imgur.com/m7GT4Yw .
Sorry for the delay, unfortunately I can't release a fix for this bug yet, because I'm working on a new version of this mod. So please attempt a fix manually if this bug is bothering you (as described below) or just have some patience - the bug will be fixed in the new version.
How to fix the mod manually

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by malk0lm »

kds,

Do you have the source on github or something? I'd like to provide some pulls to you.

Can I help you out with that?

Then people can decide to use the WIP builds if they want.

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by kds71 »

malk0lm wrote:kds,

Do you have the source on github or something? I'd like to provide some pulls to you.

Can I help you out with that?

Then people can decide to use the WIP builds if they want.
Unfortunately, I've never thought about using any version control for my mods before. One week ago I started to reorganize and cleanup them and I've created a github repository, but it is not done yet. Once I'm done with that all my mods will be in a github repository - I'll post details later.

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Mooncat »

Hi, may I know is there any update for 0.13? I found this mod quite useful in 0.12. :D
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by factoriouzr »

This is a great mod, I second the request for an update to work with 0.13. Thanks!

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Slayer1557 »


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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by RikkiLook »

Translations into Russian.
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Mooncat »

Slayer1557 wrote:https://mods.factorio.com/mods/Slayer15 ... de-planner
I updated this for 0.13.6
Thanks for updating this amazing mod. :D
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by luma88 »

TRANSLATION INTO GERMAN. Thanks for this great mod!!! :)

Best wishes from Germany,
luma
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Slayer1557 »

Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Qon »

Tried in 0.13.8. There's no menu for deciding upgrades. I have the planner but can't do anything with it.
UP v 1.1.12

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by RikkiLook »

Qon wrote:Tried in 0.13.8. There's no menu for deciding upgrades. I have the planner but can't do anything with it.
UP v 1.1.12
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Qon »

Yes, I have researched it.
Maybe it's a problem with this mod and BetterIcons 1.1.0 mod? Can't disable that mod to check the theory becasue of a Factorio bug though.

I might have found the UP button. See picture.
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Peppe »

Slayer1557 wrote:Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.
Thanks for the fix to underground belt.


I know you are unofficially maintaining this for .13, but I was curious if this mod could direct place? Klonan posted an upgrade planner to the mod portal that has both direct place and bot building mode on the upgrade item. But that mod does not let you pick what to upgrade, so with it you have to go from yellow to red and then to blue. This mod is good because you can specify what to upgrade or even downgrade, but bot replacing a main bus is a little tedious -- i'd prefer to direct replace and leave the items on the belt.

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by ssilk »

Had a bug, when I clicked in the planner icon:

Error while running the event handler: upgrade-planner/control.lua:44: attempt to index field '?' (a nil value)
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by tigar »

any thoughts on adding an option to auto upgrade anything that is selected in the upgrade menu so long as it has the materials to do so beforehand?

Asking as id love to see a base that slowly upgrades itself bit by bit over time after you plan it and watch it build with low level machines

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by RikkiLook »

Slayer1557 wrote:Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.
Only /locale.
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Litcube »

Anyone know where you can get the old version before this broke?

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Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Post by Litcube »

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