Updating Smart Circuit Systems for 0.12
Posted: Tue Aug 11, 2015 11:25 pm
Notice: I've made an official release of this mod, calling it Smarter Circuitry. You can find it here: https://forums.factorio.com/forum/vie ... 91&t=14824
Hi guys,
Seeing as there was some enthusiasm for the mod that added toggleable switches, actuators and sensors, I thought I should make an attempt to make an update for it. Though I mentioned that mod was abandoned, the status quo has changed (I graduated, woohoo).
Contains the following:
I again tried to produce suitable graphics (reusing where I can).
Still will be testing a bit on this, if anyone is willing to help test, that'd be grrreat. Most likely the actuator has the most bug potential
Here's a temporary link -removed-. I'll host it on github once we consider it stable
List of specific uses for this mod (let me know of any others, this will help creating a detailed description):
Hi guys,
Seeing as there was some enthusiasm for the mod that added toggleable switches, actuators and sensors, I thought I should make an attempt to make an update for it. Though I mentioned that mod was abandoned, the status quo has changed (I graduated, woohoo).
Contains the following:
- Adds a sensor that can detect the contents of a bunch of items, like chests, vehicles(trains, cars), assemblers, furnaces, etc.
- Adds an actuator, a device that can toggle the activity of numerous objects like trains, assemblers, belts (which are flipped rather than disabled), etc.
- Adds an electric switch which can connect and disconnect parts of the factory
I again tried to produce suitable graphics (reusing where I can).
Still will be testing a bit on this, if anyone is willing to help test, that'd be grrreat. Most likely the actuator has the most bug potential
Here's a temporary link -removed-. I'll host it on github once we consider it stable
List of specific uses for this mod (let me know of any others, this will help creating a detailed description):
- Remotely or automatically switch off parts of the factory (electric switch), depending on current accumulator charge (sensor on an accumulator)
- Start backup power by connecting steam engines back on the network (electric switch), depending on accumulator charge (sensor on an accumulator)
- Set a train schedule to wait at stations for 0 seconds, and instead only allow it to leave once it's full or empty (sensor on cargo wagons, actuator somewhere on the train, normal combinators to determine the correct condition for the actuator)
- Don't fill up a locomotive completely by checking how much fuel it has already (sensor on the locomotive)
- Lock your doors (actuator on a gate)
- Disable or enable groups of turrets depending on if an attack is happening (sensor on a single laser turret, energy fluctuates when it's shooting)