[MOD 0.12.26] Picker: Easily select items from inventory

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by steinio »

I suggest to hide the minimap on hovering over every container instead only with logistic containers as they can now all be connected to the network.
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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by ShinoHarvest »

mod make chat warning on open power armor grid

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by Demosthenex »

I've got a random sticky note "text 1027" stuck on my map. I can't remove it by hand or by bot, or overwriting it with other notes. Is there a LUA command I could use?

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by Nexela »

Can you upload (or pm) me the save file and I will figure out the command or script to run

(so many changes since I did a release I need a refresher!)

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by SuperSandro2000 »

When loading my map:

Code: Select all

Error while applying migration: Picker Extended Version: migration_0.6.2.lua

LuaEntity API call when LuaEntity was invalid.
stack traceback:
	__PickerExtended__/migrations/migration_0.6.2.lua:4: in main chunk
Attachments
play.zip
(22.25 MiB) Downloaded 117 times

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by jarquafelmu »

Error is being generated when PickerExtended tries to automatically sort the equipment grid on armors. Turning off "Automatically sort chests" prevents the error.

Code: Select all

Script @__PickerExtended__/stdlib/event/event.lua:160: LuaEquipmentGrid doesn't contain key type.
stack traceback:
	__PickerExtended__/picker/sortinventory.lua:262: in function 'sort_inventory'
	__PickerExtended__/picker/sortinventory.lua:282: in function <__PickerExtended__/picker/sortinventory.lua:279>
	[C]: in function 'pcall'
	__PickerExtended__/stdlib/event/event.lua:155: in function <__PickerExtended__/stdlib/event/event.lua:134>

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by npuldon »

^ This

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by Nexela »

Error is being generated when PickerExtended tries to automatically sort the equipment grid on armors. Turning off "Automatically sort chests" prevents the error.
For now the solution is to turn auto sorting off. I doubt I will get time for another .16 release but it should be fixed for .17

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by Nexela »

SuperSandro2000 wrote:When loading my map:

Code: Select all

Error while applying migration: Picker Extended Version: migration_0.6.2.lua

LuaEntity API call when LuaEntity was invalid.
stack traceback:
	__PickerExtended__/migrations/migration_0.6.2.lua:4: in main chunk
You should be able to safely delete the file for Single player at least. I will try for an update to at least fix this and possibly the previous bug.

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by Zavian »

@Nexela. Adding PickerExtended to the save in the op of viewtopic.php?f=49&t=62790 seems to cause some sort of memory leak during loading/migrations.

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by steinio »

Just to clarify: https://en.m.wikipedia.org/wiki/Memory_leak

The game just uses up memory.
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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by Nexela »

It doesn't "just" use up memory. It does stuff with it. It is just doing too much stuff on a big map (mostly find_entities migration fixes). For .17 I have removed some of the migration files as they shouldn't be needed anymore.

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by ChemicalRascal »

I must say, adding the planners to the blueprint menu (and the planner picker menu) is a much, much nicer way of pulling them out of the ether (to the point I'd even suggest unbinding the keybind to cycle through them, which I've always found a bit of a pain given ALT-Q is bound to multiple things).

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by SoulFrost »

I noticed with picker extended (only just started using) that it will rotate your character based on which 'side' of the character you have your cursor. This bugs me, is there a way to disable this function?

Thanks,

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by npuldon »

this a pretty helpful at night so your flashlight points at the thing you are interacting with.

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by SoulFrost »

npuldon wrote:
Fri Dec 14, 2018 3:25 pm
this a pretty helpful at night so your flashlight points at the thing you are interacting with.
You make a good point, after seeing it from this point of view it seems logical.

Doesn't really bug me anymore ;)

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by Optera »

the option to turn it off, like most things from picker is under mod settings - player.

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by TheBloke »

Firstly, thanks so much for this fantastic mod. I've been playing for over 600 hours but exclusively vanilla until last night. Picker Extended was the mod that convinced me I had waited far too long to start playing with mods. I installed it initially for the ability to snap a blueprint to the screen edge, which is incredibly helpful for placing ultra-long blueprints. I've got one that's 1400 tiles long - all the rails, power poles, signals etc between two artillery outposts. Before this mod it took ages to get it placed correctly, but now it couldn't be simpler. That feature alone is excellent, but the rest of the mod is even better. Pretty much every feature is something I had wished was already in the base game.

I have one question/problem: how do I use the Picker Dolly to move multiple entities at once?

I'm able to move single entities by hovering over them and then using U/D/L/R. I was hoping to be able to do this in bulk - for example, moving a section of wall a few tiles to the right rather than blueprinting it, deconstructing it, then placing it again.

I use the Picker Dolly to highlight the entities, and I get the message "Entities stored". Then I try Shift-U/D/L/R, but nothing happens. Same with normal arrow keys. I don't get an error or a sound effect, just nothing happens. I'm standing right next to the entities.

Am I doing this right? I've tested it with walls, laser turrets, green inserters.

I'm playing on Windows, version 0.16.51, and currently the only mod I have installed besides Picker Extended is Infinizoom. I haven't changed any hotkeys for Picker Extended, but I have changed some of the vanilla keys. None conflict though, that I can see.

Thanks very much, and again for all your great work on this mod!

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by ShadowGlass »

Bug with the Picker Tweaks mod during load:
2019-03-02_1426.png
2019-03-02_1426.png (37.46 KiB) Viewed 5415 times

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Re: [MOD 0.12.26] Picker: Easily select items from inventory

Post by fishycat »

in line 10 of belt-tweaks.lua is a "r" missing in underground-belt.

...and yay I got assimilated :D

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