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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Sat May 07, 2016 7:01 am
by alexander_q
Will biters pathfind over bridges?

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Fri May 27, 2016 10:07 pm
by AcidStrike
I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Sat May 28, 2016 2:40 pm
by jockeril
AcidStrike wrote:I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
R u using the latest version? make sure you are

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Mon May 30, 2016 9:00 pm
by DerGraue
I get the same error. I am using the version 3.0.0 from your link in the first post and my factorio version is 0.12.33

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Fri Jun 03, 2016 10:05 am
by epiccraft_tv
AcidStrike wrote:I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
I'm having the same problem.

Mods I have;
  • 5dim 3.1.0, Advanced Equipment 0.5.7, Advanced Logistics System 0.2.13, Aircraft 1.0.5, Air Filtering 0.3.1, Better Steel Furnace 0.1.0, Better Vehicle Control 0.12.2, BigBags 1.0.8, Big Wooden Power Pole 0.0.3, Camera Drones 1.0.1, c-inv (Creative Inventory) 0.0.2, Crafting Equipment 1.0.1 (module armor addon), Creative Mode 1.5.2, Eco Trees 0.0.2, Electric Furnaces 1.3.0, FARL 0.5.25, Flow Control 1.1.2, Honk! 0.1.2, K&L Inserters 0.2.5, Logistic Railway 1.0.7, Long Electric Boiler 0.12.11, Loot-able Rocks 1.0.0, Mining Tools 1.0.21, Modular Armor (revamp) 0.0.21, More Locomotives 0.3.0, More Rails Per Craft Cycle 1.0.0, Near Inserters 1.0.0, Oil Steam Boiler 0.2.0, Rail Tanker 1.2.22, Roadworks 3.0.0, Robotic Combinators 0.3.5, Shuttle Train 1.0.1, Side Inserters 1.0.8, Single Splitter 0.0.3, Smart Splitters 0.12.29, Solar Modules 1.0.0, Squeak Through 1.1.0, Stainless Steel Wagon 1.0.0, Steel Manufacturing Unit 0.1.3, STRS 0.0.5, Test Mode 0.12.14, The Fat Controller 0.4.14, Torches 0.2.2, Trashcan 0.1.3, Treefarm Lite 0.3.7, WaiTex 1.0.1, WallCraft 0.0.2, Warehouses 0.1.0, Wind Turbine 0.2.4, Yuoki Engines 0.1.8, Yuoki Railway 0.0.6, Yuoki (base) 0.2.40

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Sat Jul 09, 2016 2:16 am
by yotc
I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously).

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Sat Jul 09, 2016 9:02 am
by jockeril
yotc wrote:I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously).
Sounds like your using an old version for 0.12.x - lookup the latest 0.12 version of this mod in this forum's pages like this one- the mod author did not continue updating this mod so others did so unofficially...

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Sat Jul 09, 2016 9:14 am
by jockeril
FYI - I'm cooking up a new version for 0.13.x -so wait for updates or check the mods site

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Thu Dec 08, 2016 3:39 am
by Jürgen Erhard
Any plans for 0.14? Wanted to try it out, but I cannot see myself touching 0.13 ever again :/

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Posted: Sun May 14, 2017 10:01 am
by Dojums
or 0.15 for that matters