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[0.12.X] Quake 2 Weapons

Posted: Sun Aug 02, 2015 11:06 am
by Atom
Updated Quake 2 Weapons from HeyRevolver, to work with Factorio 0.12.X.

The Railgun does a lot of work for you and is really fun to get rid of large alien bases!

3 line had to be added in order to get this awesome mod working again.

I also noticed while updating to Factorio 0.12, that they have someting "hidden", which looks really fun and is already part of this mod.
Taken from the current 0.12 graphics:
0.13.X
Have fun,
Atom

Re: [0.12.X] Quake 2 Weapons

Posted: Thu Aug 20, 2015 11:26 pm
by AlexTheNotsogreat
This looks like a really cool mod. Finally, some weapons overdoing the combat shotgun/rocket launcher! One suggestion is to, like with all other weapons, allow shooting/damage upgrades. But do it like a "Q2-Class Damage Upgrade" for all the weapons, not individual upgrades. Awesome anyhow! :lol:

Re: [0.12.X] Quake 2 Weapons

Posted: Fri Nov 27, 2015 8:47 pm
by Dellamonikus
the railgun does not shoot anything.
i know the mod from an earlier version, there used to be a white-pinkish laser beam, but now there is no graphic and no dmg.

Re: [0.12.X] Quake 2 Weapons

Posted: Tue Jan 26, 2016 9:29 pm
by MrSilver2510
Sadly, railgun don't work for me too...
Dunno where is problem. :cry:

Factorio ver. 0.12.21