Awesome what are the recipe requirements and what is the power usage?
Re: [MOD 0.12.x] Cursed JP - 0.0.1 (bug)
Posted: Wed Jul 29, 2015 5:28 pm
by reddutton
when added to a existing save when removing power armor from armor slot i recive "Error while running the event handler: __Cursed-JP__/control.lua:19: LuaItemStack API call when LuaItemStack was invalid." and game back out to the home screen
specs
toshiba L505-S5965
windows vista 32 bit 3gb ram amd athelon x2
factorio zip 12.1
mods
bucket Wheel Excevator 0.3.2
cursed jet pack (temp unactivated due to this bug) 0.0.1
expanded robot technology 0.3.0
F.A.R.L 0.3.11
Landfill 2.1.5
Larger invitory 1.0.0
long's large chest mod 0.12.5
stainless steel wagon 1.0.0
Fat controller 0.2.4
UpgradedElectric 1.0.1
Blueprint String 2.0.2
FLuid Barrel 1.0.1
RSO 1.2.7
if you need any more info let me know
Re: [MOD 0.12.x] Cursed JP - 0.0.2
Posted: Fri Jul 31, 2015 5:43 am
by L0771
Talguy wrote:Awesome what are the recipe requirements and what is the power usage?
From version 0.0.2 are using energy, 100kw
reddutton wrote:when added to a existing save when removing power armor from armor slot i recive "Error while running the event handler: __Cursed-JP__/control.lua:19: LuaItemStack API call when LuaItemStack was invalid." and game back out to the home screen
Ok, this happen if you install the mod without a armor, i'm sorry, i didn't tested it.
Update 0.0.2
- Solved problem if haven't armor or your armor haven't a grid
- Solved problems with name
- Graphics modified
- Added energy used (100kw)
Re: [0.12.x] Cursed JP - 0.0.2
Posted: Fri Jul 31, 2015 7:12 am
by GotLag
What's the curse?
Re: [0.12.x] Cursed JP - 0.0.2
Posted: Fri Jul 31, 2015 1:46 pm
by L0771
GotLag wrote:What's the curse?
The name
Re: [MOD 0.12.x] Cursed JP - v0.0.2
Posted: Fri Sep 18, 2015 2:21 pm
by TBog
Can't seem to make it work. The thing consumes a lot of energy, but I am still stuck on objects and can't fly over water.
Re: [MOD 0.12.x] Cursed JP - v0.0.2
Posted: Wed Nov 25, 2015 4:51 pm
by imajor
Is this mod abandoned? I updated it to load with 0.12.11 (replaced all "game.in" to "script.in" but I can't make it work either. It would be pretty cool if it worked.
Re: [MOD 0.12.x] Cursed JP - v0.0.2
Posted: Mon Nov 30, 2015 5:53 pm
by imajor
If anyone interested, I updated this mod for the current version of factorio. The good thing is that you will not stuck between pipes any more, and it also prevents trains killing you. The bad thing is that conveyor belts still moves the player, and locked quickbar slots loose their status. I don't think that those two issues can be fixed because of the limitations of the lua interface, but if anyone knows differently, or just knows a mod which does something like that, let me know please.