[MOD 0.12.x] Cursed JP - v0.0.2

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L0771
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[MOD 0.12.x] Cursed JP - v0.0.2

Post by L0771 »

- Cursed Jet Pack -
  • Name: Cursed JP
  • Version: 0.0.2
  • Factorio-Version: 0.12.0
  • Description: All want to fly over the factory, don't stuck with pipes and all that, run over water...
  • License: BY-NC-ND
  • Release: 2015-07-31
  • Download-Url: Download
  • Website: Here
  • Source: Click
  • Dependencies: ["base"]
  • Category: Item
  • Tags: Transport, Jet Pack, Fly, Over
LONG DESCRIPTION
Changelog
Last edited by ssilk on Sat Aug 22, 2015 9:53 am, edited 7 times in total.
Reason: Changed title to match board rules http://www.factorioforums.com/forum/viewtopic.php?f=89&t=947

Talguy
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Re: [MOD 0.12.x] Cursed JP - 0.0.1

Post by Talguy »

Awesome :) what are the recipe requirements and what is the power usage?

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Re: [MOD 0.12.x] Cursed JP - 0.0.1 (bug)

Post by reddutton »

when added to a existing save when removing power armor from armor slot i recive "Error while running the event handler: __Cursed-JP__/control.lua:19: LuaItemStack API call when LuaItemStack was invalid." and game back out to the home screen

specs
toshiba L505-S5965
windows vista 32 bit 3gb ram amd athelon x2
factorio zip 12.1

mods

bucket Wheel Excevator 0.3.2
cursed jet pack (temp unactivated due to this bug) 0.0.1
expanded robot technology 0.3.0
F.A.R.L 0.3.11
Landfill 2.1.5
Larger invitory 1.0.0
long's large chest mod 0.12.5
stainless steel wagon 1.0.0
Fat controller 0.2.4
UpgradedElectric 1.0.1
Blueprint String 2.0.2
FLuid Barrel 1.0.1
RSO 1.2.7

if you need any more info let me know
thy may be stupid but thy am smart (reddutton 2006 seconlife)

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L0771
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Re: [MOD 0.12.x] Cursed JP - 0.0.2

Post by L0771 »

Talguy wrote:Awesome :) what are the recipe requirements and what is the power usage?
From version 0.0.2 are using energy, 100kw
reddutton wrote:when added to a existing save when removing power armor from armor slot i recive "Error while running the event handler: __Cursed-JP__/control.lua:19: LuaItemStack API call when LuaItemStack was invalid." and game back out to the home screen
Ok, this happen if you install the mod without a armor, i'm sorry, i didn't tested it.

Update 0.0.2
- Solved problem if haven't armor or your armor haven't a grid
- Solved problems with name
- Graphics modified
- Added energy used (100kw)

GotLag
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Re: [0.12.x] Cursed JP - 0.0.2

Post by GotLag »

What's the curse?

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L0771
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Re: [0.12.x] Cursed JP - 0.0.2

Post by L0771 »

GotLag wrote:What's the curse?
The name

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Re: [MOD 0.12.x] Cursed JP - v0.0.2

Post by TBog »

Can't seem to make it work. The thing consumes a lot of energy, but I am still stuck on objects and can't fly over water.

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Re: [MOD 0.12.x] Cursed JP - v0.0.2

Post by imajor »

Is this mod abandoned? I updated it to load with 0.12.11 (replaced all "game.in" to "script.in" but I can't make it work either. It would be pretty cool if it worked.

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Re: [MOD 0.12.x] Cursed JP - v0.0.2

Post by imajor »

If anyone interested, I updated this mod for the current version of factorio. The good thing is that you will not stuck between pipes any more, and it also prevents trains killing you. The bad thing is that conveyor belts still moves the player, and locked quickbar slots loose their status. I don't think that those two issues can be fixed because of the limitations of the lua interface, but if anyone knows differently, or just knows a mod which does something like that, let me know please.
Attachments
Cursed-JP_0.0.3.zip
for 0.12.19
(25.34 KiB) Downloaded 388 times

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