[MOD 0.12.11+] Stamina
Posted: Tue Jul 28, 2015 8:46 pm
Stamina
Info:
Description:
You should probably automate more things. With Stamina, hand-crafting stuff will slowly drain health, at a rate of 1 health per second. The vanilla player's max health is 100, so you might want to rethink hand crafting that level 3 module...
Mining (which includes chopping trees as well as picking up placed buildings) also drains health, at the same rate - and they stack, so mining while crafting will drain 2 health/second. Running causes you to regen health slower (but will not penalize crafting stamina drain any further, as in versions pre-0.2.1).
This encourages the use of automation (and gives an early game reason to eat fish, as you craft your first few science packs...) and foresight, as well as providing a minor incentive to use vehicles and paving.
Changes
Known Issues
In v0.2.0, players in vehicles are immune to stamina drain.
0.1.x, for Factorio 0.11.x
Info:
- Stamina is a small mod that causes various manual activity to slowly drain your health.
- Name: Stamina
- Version: 0.2.3
- Release: 2016/01/07
- Tested-With-Factorio-Version: 0.12.20
- License: CC BY-NC 4.0
Versions 0.2.1 and earlier had their license explained as "I don't care much what you do with this in terms of adaptation or modpack inclusion, as long as you acknowledge me in your work." - Author/contact: Schmendrick (Loren1350)
- Download:
Description:
You should probably automate more things. With Stamina, hand-crafting stuff will slowly drain health, at a rate of 1 health per second. The vanilla player's max health is 100, so you might want to rethink hand crafting that level 3 module...
Mining (which includes chopping trees as well as picking up placed buildings) also drains health, at the same rate - and they stack, so mining while crafting will drain 2 health/second. Running causes you to regen health slower (but will not penalize crafting stamina drain any further, as in versions pre-0.2.1).
This encourages the use of automation (and gives an early game reason to eat fish, as you craft your first few science packs...) and foresight, as well as providing a minor incentive to use vehicles and paving.
Changes
- 0.2.1: Damage from crafting/mining does not stack with walking regen penalty. Mod should adapt to new character types added by other other mods. Players in vehicles no longer immune to effects.
- 0.2.2: Updated for 0.12.11+ compatibility
- 0.2.3: Fixed error with loading a saved game, because I'm a moron and try to use gamescript in on_load and didn't test that.
Known Issues
In v0.2.0, players in vehicles are immune to stamina drain.
0.1.x, for Factorio 0.11.x