Page 4 of 7

Re: [MOD 0.12.11+] Blueprint String

Posted: Wed Apr 06, 2016 11:24 pm
by DaveMcW
Version 2.3.0 has new icons, thanks Roktaal!

Re: [MOD 0.12.11+] Blueprint String

Posted: Mon Apr 11, 2016 6:20 pm
by Mystery
Here ist a the localization file for german. Would be nice to have it in the next version:

Code: Select all

main-button=Blaupause
save=Speichern
save-all=Alle Speichern
save-as=Speichern als...
save-as-2=Speichern als:
cancel=Abbrechen
load-string=String laden
textbox-caption=Blaupausen String:
blueprints-saved=__1__ blaupause(n) wurde in 'script-output/blueprint-string' gespeichert
blueprint-saved-as=__1__.txt wurde in 'script-output/blueprint-string' gespeichert
blueprints-not-saved=Konnte keine Blaupausen zum speichern finden
no-empty-blueprint=Du hast keine leeren Blaupausen in deinem Inventar
unknown-format=Das ist kein gültiger Blaupausen String
no-string=Bitte füge den Blaupause String in das Eingabefeld ein
no-filename=Bitte einen Dateinamen für die Blaupause angeben
no-blueprint-in-hand=Bitte diesen Knopf nur drücken, wenn du eine Blaupause in der Hand hast
blueprint-api-error=Blaupausen Fehler: __1__
blueprint-icon-error=Blaupausen Icon Fehler: __1__

Re: [MOD 0.12.11+] Blueprint String

Posted: Tue Apr 12, 2016 11:55 am
by DaveMcW
Danke. Added to version 2.3.1.

Re: [MOD 0.12.11+] Blueprint String

Posted: Mon Apr 25, 2016 11:06 am
by Cruel-Viper
Eerm...I have opend every folder of my Factorio, but I can't find the 'mods folder' to drop this mod. :!:
I have installed it with Steam.

Re: [MOD 0.12.11+] Blueprint String

Posted: Mon Apr 25, 2016 11:27 am
by daniel34
Cruel-Viper wrote:Eerm...I have opend every folder of my Factorio, but I can't find the 'mods folder' to drop this mod. :!:
I have installed it with Steam.
It's in %appdata%\Factorio (usually C:\Users\<username>\AppData\Roaming\Factorio)
If you can't find it, just open the run dialog with Win+R and enter %appdata%\Factorio

Re: [MOD 0.12.11+] Blueprint String

Posted: Tue May 03, 2016 5:34 pm
by Vas
Why is the string cut every 121 characters? Why not just one single line string? Would it still work if you remove all the extra lines to make it a single line?

Re: [MOD 0.12.11+] Blueprint String

Posted: Wed May 04, 2016 12:00 am
by DaveMcW
Spaces and line breaks are ignored. The default length was picked to look good on the forum, but you can change it to whatever you want in control.lua. LINE_LENGTH = 0 means no line breaks.

Re: [MOD 0.12.11+] Blueprint String

Posted: Thu May 05, 2016 5:36 pm
by bob51zhang
Can this mod be used on vanilla servers?

Re: [MOD 0.12.11+] Blueprint String

Posted: Thu May 05, 2016 5:43 pm
by daniel34
bob51zhang wrote:Can this mod be used on vanilla servers?
You can only use this mod (or any other mod, for that matter) if the host/server and everyone else has the same mod installed.

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 08, 2016 6:07 am
by Vas
This mod causes my game client to freeze entirely every time I try to use it only while on my server. I can use it on small dumb stuff like a drawing I made out of walls. But if I try to use it with something else like an 8 way track intersection I made and then exported and then tried to import to another blueprint, it just freezes. It works if I save the game, and run the same map in single player and then click import.

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 08, 2016 7:24 am
by DaveMcW
Does it freeze when you paste the string, or when you click import?

Can you give me the string?

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 08, 2016 7:49 am
by Vas
Its pretty much any string the server owner hasn't imported first. Maybe even some he has. It happens only after I click import.

I tried with this one, it works in single player and even in the same map on single player:
http://factorioblueprints.com/view/Y28zhgC7sGEqN2XEs

I tested by saving the game, trying to import in the server, freeze, end game through task manager, load save into single player, import, works, load server, import, freezes again.

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 08, 2016 12:03 pm
by DaveMcW
Well, that blueprint was made on an old version of Factorio, it won't work correctly even if you manage to import it. But I have no idea why it would make the server freeze.

Here is the upgraded blueprint, does this freeze too?
Big Numbers

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 08, 2016 12:22 pm
by LeisureLex
https://www.dropbox.com/s/0wfwkwaf5xjdd ... 9.png?dl=0

Any ideas to solve this?

No mater what sting i use, rails always get messed up

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 08, 2016 6:29 pm
by Lutz_Scheiter
Preview looks good, but the construction is failed.. (imported strings ,different strings tested - seems to happen with combinators in string)

Image
http://factorioblueprints.com/view/2WTswjqywk8628Sfg

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 08, 2016 11:16 pm
by Vas
Its not related to the version of the game it was made. It doesn't work regardless of game version. I exported a blueprint I made then tried to import it immediately after on both this version of the game and the previous version too. My client freezes, all except for the UI. The UI is frozen but I can still click buttons, just nothing happens.
https://www.dropbox.com/s/j1kusa0qaf9ri ... 7.png?dl=0

Re: [MOD 0.12.11+] Blueprint String

Posted: Wed May 11, 2016 9:55 pm
by DaveMcW
LeisureLex wrote:No mater what sting i use, rails always get messed up
Lutz_Scheiter wrote:Preview looks good, but the construction is failed.. (imported strings ,different strings tested - seems to happen with combinators in string)
Thanks, I added an upgrade button in version 2.4.0 that should fix this.

Re: [MOD 0.12.11+] Blueprint String

Posted: Thu May 12, 2016 12:27 am
by DaveMcW
Vas wrote:Its not related to the version of the game it was made. It doesn't work regardless of game version. I exported a blueprint I made then tried to import it immediately after on both this version of the game and the previous version too. My client freezes, all except for the UI. The UI is frozen but I can still click buttons, just nothing happens.
https://www.dropbox.com/s/j1kusa0qaf9ri ... 7.png?dl=0
I can't reproduce it. Are you sure both client and server are using the exact same mod?

Re: [MOD 0.12.11+] Blueprint String

Posted: Thu May 19, 2016 1:54 pm
by Oceanel
My russian translation (ru) fo this one of the best mods:

Re: [MOD 0.12.11+] Blueprint String

Posted: Sun May 22, 2016 2:12 am
by DaveMcW
Спасибо. Added to version 2.4.1.