[MOD 0.17.x] Natural Evolution - All things Alien!

Topics and discussion about specific mods
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system
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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by system » Wed Apr 24, 2019 6:58 pm

Is it possible to remove extra items on game start?

Image

Wasn't able to find settings for that.

TheSAguy
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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by TheSAguy » Wed Apr 24, 2019 8:16 pm

system wrote:
Wed Apr 24, 2019 6:58 pm
Is it possible to remove extra items on game start?

Image

Wasn't able to find settings for that.
Sorry about that, those are test settings,
Update posted. 0.17.18

system
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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by system » Thu Apr 25, 2019 1:59 pm

Thank you!

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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by FluffyDiscord » Thu Jun 20, 2019 6:34 pm

hi, just updated the mod from previous version in my world and now im getting spammed with this message
2019-06-20_20-31-32.jpg
2019-06-20_20-31-32.jpg (37.65 KiB) Viewed 207 times

TheSAguy
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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by TheSAguy » Thu Jun 20, 2019 9:41 pm

FluffyDiscord wrote:
Thu Jun 20, 2019 6:34 pm
hi, just updated the mod from previous version in my world and now im getting spammed with this message 2019-06-20_20-31-32.jpg
Ugh, okay I’ll look at it tonight/tomorrow.
For now just revert to the previous version please.

TheSAguy
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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by TheSAguy » Thu Jun 20, 2019 11:18 pm

TheSAguy wrote:
Thu Jun 20, 2019 9:41 pm
FluffyDiscord wrote:
Thu Jun 20, 2019 6:34 pm
hi, just updated the mod from previous version in my world and now im getting spammed with this message 2019-06-20_20-31-32.jpg
Ugh, okay I’ll look at it tonight/tomorrow.
For now just revert to the previous version please.
Okay, should be fixed in 0.17.26.
You really should add EvoGUI mod. :)

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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by doktorstick » Fri Jul 26, 2019 1:56 am

What is the critter that burns down your tank's shields in 0 seconds flat and the continues to burn you until your tank explodes. It's a green fire and lasts forever. I don't know how to mitigate this. I'm guessing it's stacking from multiple enemies, but without any counter, it's a bit of a repeat-smash-head-wall.

(Playing w/ Bob's Enemies on Krastorio)
Hacked Splitters - the mod prophesied to bring balance to the belts

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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by slippycheeze » Fri Jul 26, 2019 9:14 pm

doktorstick wrote:
Fri Jul 26, 2019 1:56 am
What is the critter that burns down your tank's shields in 0 seconds flat and the continues to burn you until your tank explodes. It's a green fire and lasts forever. I don't know how to mitigate this. I'm guessing it's stacking from multiple enemies, but without any counter, it's a bit of a repeat-smash-head-wall.

(Playing w/ Bob's Enemies on Krastorio)
Alien "turrets", the big imobile worm things. You dodge those, or you burn, those are your choices. :)

It does stack, too.

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Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Post by Wildejackson » Sat Jul 27, 2019 10:54 am

Airat9000 wrote:
Fri Dec 30, 2016 3:44 pm
author hello
1 questions - what in code to dirt in kill

1 - dirt 1number
replacement
2 - sand
There is an option in "mod settings" to turn it off

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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by Kythblood » Wed Aug 07, 2019 6:07 pm

Hey,
I recently started a new game with Bobs Enemies and this mod, but all I am getting is "vanilla" spawners that spawn Bobs Enemies biters, but barely any NE Enemies spawners.
And no, I am not talking about a few hundred spawners. I created a pollution cloud that covers a big part of my map and here are the results:

https://imgur.com/a/ntAIuq5

Those 11k and 7.4k are the normal spawners.
I found a few patches of NEE spawners, but shouldn't they be mixed in with the normal spawners?
Is there a number that I can tweak to correct this?
Or has anybody a recommendation for the settings for a Bobs/Natural Evolution and maybe even Rampant world?

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Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Post by TheSAguy » Thu Aug 08, 2019 4:59 pm

Kythblood wrote:
Wed Aug 07, 2019 6:07 pm
Hey,
I recently started a new game with Bobs Enemies and this mod, but all I am getting is "vanilla" spawners that spawn Bobs Enemies biters, but barely any NE Enemies spawners.
And no, I am not talking about a few hundred spawners. I created a pollution cloud that covers a big part of my map and here are the results:

https://imgur.com/a/ntAIuq5

Those 11k and 7.4k are the normal spawners.
I found a few patches of NEE spawners, but shouldn't they be mixed in with the normal spawners?
Is there a number that I can tweak to correct this?
Or has anybody a recommendation for the settings for a Bobs/Natural Evolution and maybe even Rampant world?
Are you playing with Rampant's new enemies? He removes most of my spawners.
My suggestion would be to use the "Disable Vanilla Spawners" in NE Enemies. You should still get Bob's and Mine then.

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