Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5
Posted: Sat Jul 16, 2016 9:28 am
Hi!
I really like idea of this mod. It increases difficulty in way i like - more HP for spawners, more enemies and so.
But only expansion is quite unbeatable for me - at first Im playing mostly in work, second I dont like "rush" or "grind" games. So everytime before I was able to reach far deposits, there were spawners everywhere. Best solution i found is sniper rifle with ammo from Bio Industries (2 shot for spawner), but even in this way my ammo stock for turrets is depleting really quick. Not because of low damage - its one shot, one kill - but because of number of enemies that come every time i destroy spawner. Than i got stuck in one or other way - Im almost out of ammo, so i have to wait for new. But before I fabricate enough ammo, spawners respawn (victory poles doesnt work - spawners are spawning right next to them) and Im in situation where I was before. Or worse, Im out of resources...
So I was looking for some more "easy" setup. Turn "normal" mod in config doesnt seem to change anything in current game, so later I just turned off whole expansion, so I could clear some spawners. Event though I wasnt able to survive, so I have to start new game. Right after some time i remember I still without expansion mod, so I turned it on. So this is where my first question came from:
1)What will be different for me, when I use NE - Expansion AFTER starting new game?
2)Is there any max Evo rate from time - Vanilla / NE?
3)Is Normal / Hard mode affecting current games?
4)Is "spawners everywhere" state meant as "game over" - like were not supposed to deal with it?
5)If I secure all pollution not getting to spawners, will I get 0 Evo increasing from pollution?
Thank you for this mod!
I really like idea of this mod. It increases difficulty in way i like - more HP for spawners, more enemies and so.
But only expansion is quite unbeatable for me - at first Im playing mostly in work, second I dont like "rush" or "grind" games. So everytime before I was able to reach far deposits, there were spawners everywhere. Best solution i found is sniper rifle with ammo from Bio Industries (2 shot for spawner), but even in this way my ammo stock for turrets is depleting really quick. Not because of low damage - its one shot, one kill - but because of number of enemies that come every time i destroy spawner. Than i got stuck in one or other way - Im almost out of ammo, so i have to wait for new. But before I fabricate enough ammo, spawners respawn (victory poles doesnt work - spawners are spawning right next to them) and Im in situation where I was before. Or worse, Im out of resources...
So I was looking for some more "easy" setup. Turn "normal" mod in config doesnt seem to change anything in current game, so later I just turned off whole expansion, so I could clear some spawners. Event though I wasnt able to survive, so I have to start new game. Right after some time i remember I still without expansion mod, so I turned it on. So this is where my first question came from:
1)What will be different for me, when I use NE - Expansion AFTER starting new game?
2)Is there any max Evo rate from time - Vanilla / NE?
3)Is Normal / Hard mode affecting current games?
4)Is "spawners everywhere" state meant as "game over" - like were not supposed to deal with it?
5)If I secure all pollution not getting to spawners, will I get 0 Evo increasing from pollution?
Thank you for this mod!