[MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

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Winseven4lyf
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Re: [MOD 0.12.x] Electric Furnaces v1.3.3

Post by Winseven4lyf »

@GotLag, My brain is stupid, and I could not figure out the ratio for fuel to electricity ;) What is the ratio?
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Re: [MOD 0.12.x] Electric Furnaces v1.3.3

Post by GotLag »

Boilers heat water at 50% efficiency.

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Re: [MOD 0.12.x] Electric Furnaces v1.3.3

Post by dbbrandes@gmail.com »

Any idea if/when this will be updated to be compatible with .13? My base has been almost entirely upgraded with these burners, can't do much if they're all gone :D

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Re: [MOD 0.12.x] Electric Furnaces v1.3.3

Post by GotLag »

Done. Please let me know if there are any issues, I don't have much time to test at the moment.

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by dbbrandes@gmail.com »

You're a god, I'll check when I get home!

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by YareYareDaze »

Might just be me but on the current version my FPS halves when I approach my electric stone furnaces.

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by GotLag »

I can't reproduce the slowdown, and the electric stone furnace is a very simple copy of the regular stone furnace but set to use electricity instead of fuel.

Do you have anything else nearby? Factorissimo mod perhaps?

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by dtoxic »

in the 2.1.1 vesrsion for Factorio 0.14 electric steel furnance is not avaiable

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by GotLag »

Sorry about that, accidentally left that line out. Fixed in 2.1.2

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by dtoxic »

GotLag wrote:Sorry about that, accidentally left that line out. Fixed in 2.1.2
Nice and Fast :) thx
btw awesome mod :)

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by cerbow »

could you make it compatible with Bob's mods?

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by Justderpingalong »

Will you make this 0.14 compatible or will you wait for 0.15?

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Re: [MOD 0.12.x, 0.13.x] Electric Furnaces

Post by Philip017 »

Justderpingalong wrote:Will you make this 0.14 compatible or will you wait for 0.15?
if you check the mod portal you will see a version for 0.14 and 0.15 available

https://mods.factorio.com/mods/GotLag/E ... 20Furnaces

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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

Post by Philip017 »

with boilers at 50% efficiency now it is not efficient to use the stone or steel electric versions as they now consume 2x the coal (in steam boilers) as their burner (base) equivalents. i adjusted my mod for using 90kw as a result.

also the new electric boiler would be nice if it was moved to the coal liquification area as that it what it is intended for use with.

setting the recipe to false and adding this line to technology.lua addresses this.

Code: Select all

table.insert(data.raw["technology"]["coal-liquefaction"].effects,{type = "unlock-recipe",recipe = "electric-boiler"})

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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

Post by GotLag »

Boilers have always been 50% efficient.

I consider it a convenience tax - going electric hugely simplifies your logistics, so it seems fair that you pay an energy premium.

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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

Post by Nightinggale »

GotLag wrote:I consider it a convenience tax - going electric hugely simplifies your logistics, so it seems fair that you pay an energy premium.
First of all, it should be in the mod description. Right now it's not clear to new users that it actually doubles the coal usage.

Secondly I disagree with your statement. Powerplants are build big because it's one of the places where bigger is better. Coal usage and pollution for each MW is actually fairly low and small fires like there would be in each furnace. One reason railroads switched away from steam was that electrics use less coal for each horsepower, even if the electricity comes from coal fired powerplants and it has been that way since the 20s or 30s.

If electric smelters were as inefficient as in this mod, then real life steelworks would use coal. They tend to use electric heating instead and it has been that way from before politicians started taxing coal and demanding all sorts of expensive filters.

Having said that, electric smelters produce heat with gigantic coils, which causes an issue with impedance. This is bad for AC powergrids, meaning they can be as bad as 75% efficiency.

I propose:
  • Reducing pollution to make electric furnaces pollute less even when you take the powerplant into consideration
  • Assume coal burning to have 50% efficiency, meaning electric power usage should divided by 2.
  • Multiply the power usage with assumed power factor, which I will assume to be 1.3.
This means the standard stone furnace would require:
180 kW/2 = 90 kW
90 kW * 1.3 = 117 kW

This will create 1.11 pollution in the powerplant. The coal fired stone furnace pollutes 1.8, meaning if the electric stone furnace pollutes 0.3, making a total of 1.41.

This means going from a stone furnace to an electric stone furnace would increase coal usage by 30%, but reduce pollution from 1.8 to 1.41, a nearly 22% reduction. That seems like a fair tradeoff to me and the numbers are somewhat realistic (though the increase in coal usage seems a bit much to me).

The only problem I have with this is that it is unbalanced regarding vanilla electric furnaces, which pollutes 0.9. This is a great mod, but making it balanced seems quite tricky.

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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

Post by Devi-Salias »

Hello,

your electric boiler is not producing steam in the actual version of Factorio. So I need still a coal boiler to heat up the steam engines.

Greets
Devi

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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

Post by deimosian »

Any chance of an electrification of Angel's blast furnace being added here?

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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

Post by GotLag »

I haven't used Angel's, I may have a look on the weekend but no promises.

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Re: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces

Post by deimosian »

GotLag wrote:I haven't used Angel's, I may have a look on the weekend but no promises.
Ah. Well I appreciate you taking a look if you get a chance. It's the only thing I haven't been able to eliminate the fuel belt over to in my heavily modded game and seems a logical addition to this mod thematically.

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