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[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sun Sep 29, 2013 4:04 pm
by Nirahiel
Image

Get the most bang for your buck with Industrio, the mod that turns your factory game into something even more industrial !

Informations and downloads
Find everything you need on GitHub !
Industrio on GitHub

Industrio update for 0.9.3 by LightSand
Quick download link 0.3.3 for Factorio 0.8.0
Next version spoiler
New content
Changelog
Known bugs
If you have pretty pictures of your factories using my mod, feel free to post them, and I might add them to the OP :)

Re: [MOD 0.7.0] Industrio V0.2.1

Posted: Mon Sep 30, 2013 6:40 pm
by Nirahiel
Whoops, reuploaded the Industrio zip file, I edited the changelog without uploading it :)
I should really use dropbox to make the process easier...
Will do at some point.

Re: [MOD 0.7.0] Industrio V0.2.1

Posted: Mon Sep 30, 2013 7:42 pm
by FreeER
You know, looking at these it seems like you should be able to place turrets on top of the walls xD The turrets would gain range (better Line of Sight after all) and would be harder for the biters to destroy xD Though I suppose you would have to create new entities that simply showed the turrets on a wall and make them fast replaceable.

Re: [MOD 0.7.0] Industrio V0.2.1

Posted: Mon Sep 30, 2013 7:55 pm
by Nirahiel
Hum, turrets on a wall, now THAT is an idea ..
Let me see if I can imagine something that would work..

Re: [MOD 0.7.0] Industrio V0.2.1

Posted: Mon Sep 30, 2013 8:09 pm
by ssilk
How about a wall-module? Instead of standing it on a wall?

Re: [MOD 0.7.0] Industrio V0.2.1

Posted: Mon Sep 30, 2013 8:11 pm
by Nirahiel
Well, i already have something in mind to use the wall as a damage source, something more .. balanced :)
Waiting for 0.7.1 update to get what I need to do it ;)

Re: [MOD 0.7.0] Industrio V0.2.1

Posted: Tue Oct 01, 2013 7:25 pm
by Nirahiel
Mod updated to v0.2.2
Added grinder !

Re: [MOD 0.7.0] Industrio V0.2.2

Posted: Tue Oct 01, 2013 8:07 pm
by grobyc
Code for walls recipe looks:

Code: Select all

data:extend(
{
    {
        type = "recipe",
        name = "hardened-wall",
        enabled = "false",
        ingredients = {{"iron-plate",1},{"wall",5}},
        result = "hardened-wall",
        result_count = 5
    },
	{
        type = "recipe",
        name = "reinforced-wall",
        enabled = "false",
        ingredients = {{"steel-plate",1},{"hardened-wall",5}},
        result = "hardened-wall",
        result_count = 1
    }
}
should look like:

Code: Select all

data:extend(
{
    {
        type = "recipe",
        name = "hardened-wall",
        enabled = "false",
        ingredients = {{"iron-plate",1},{"wall",5}},
        result = "hardened-wall",
        result_count = 1
    },
	{
        type = "recipe",
        name = "reinforced-wall",
        enabled = "false",
        ingredients = {{"steel-plate",1},{"hardened-wall",5}},
        result = "reinforced-wall",
        result_count = 1
    }
}
)

Re: [MOD 0.7.0] Industrio V0.2.2

Posted: Tue Oct 01, 2013 8:17 pm
by Nirahiel
What version do you have ?
Cause this is obviously an outdated version :)

Re: [MOD 0.7.0] Industrio V0.2.2

Posted: Tue Oct 01, 2013 8:52 pm
by grobyc
downloaded 1h ago, re-downloaded right now and its ok

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Posted: Wed Oct 02, 2013 4:11 pm
by Nirahiel
Update 0.2.3 : Fixing a wrong recipe.

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Posted: Wed Oct 02, 2013 7:10 pm
by ficolas
Addfly? :/

To earn 4cents you need 1000 visits, so to earn 4 € you need 100.000, do you really think doing so im this small comunity is worth it?

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Posted: Wed Oct 02, 2013 7:17 pm
by Nirahiel
It's not about the money I get, it's about sending a message :P
And also I want to track who actually clicks it, even if I win almost nothing at all :)

Also who knows, i'll keep updating the mod, and someday the community will be so big it'll make me win much more than 4 cents per week :)

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Posted: Fri Oct 04, 2013 9:58 am
by gr0mpel
i like that mod! the walls always felt a little bit weak
will definetily use it when 0.7.1 is out...

Re: [MOD 0.7.0] Industrio V0.2.3 - Updated 10/02

Posted: Fri Oct 04, 2013 10:01 am
by Nirahiel
Thanks :)
That's not the only features added, i'll make it a complete mod :D

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Posted: Sun Oct 13, 2013 5:40 pm
by Nirahiel
Bump, updated to version 0.3 for Factorio 0.7.1 :)

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Posted: Sun Oct 13, 2013 5:56 pm
by Math3vv
Why AdFly ?
Well its a good mod and... just take those 5 sec. to let him know you apriciate his work !

looking forward to future updates :D

Ps : i beleave someone had a download counter on his mod (forgot who) maby use that to ?

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Posted: Sun Oct 13, 2013 6:03 pm
by ficolas
I know how many people have downloaded my mod, when etc, just by using rapidshare.
The only reason I think ad fly is exesive is because the most downloads I have had for a version of my mod is arround 300 (wich is surprising I guess people downloaded more than once) and with all the downloads I have had with the mod is a bit more than 1000, so I would have won... 4cents.
But I would totally support the usage of addfly if the comunity was bigger.

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Posted: Sun Oct 13, 2013 8:04 pm
by Nirahiel
Ficolas, your numbers are wrong, I got 18 clicks on the adf.ly link and they're worth $0.02137 in total.
Also I already had some views, now my stats for adf.ly are :
1,175
TOTAL VIEWS

$1.06727
TOTAL EARNINGS

See, 1k views makes 1 dollar, not 4 cents ;)

Re: [MOD 0.7.1] Industrio V0.3 - Updated 10/13

Posted: Sun Oct 13, 2013 8:45 pm
by ficolas
Yup is true my numbers were wrong its 5$ 10.000 clicks, sorry.