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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Posted: Sun Dec 08, 2013 10:39 am
by DRBLN
Thank you!

The fix Worked perfect for accumulators & solar panels.
Fixed grinder as well.

The problem is with quarts :(
Mistake :Entity prototype Quartz Ore doesn't have an order string

Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Posted: Sun Dec 08, 2013 10:54 am
by FreeER
with the solar-arrays (in solar-panels.lua), the production values should be changed from 1.5 and 2 to "90W" and "120W".
There will also be an issue with the grinder, looking at that now.


edit: to fix quartz error just add an

Code: Select all

order = "quartzorwhatever",
into the item or entity (error is only thrown for entity if the item doesn't have the order)

Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Posted: Sun Dec 08, 2013 10:56 am
by Nirahiel
Yeah ... I should definitely try to get back to this game, at least to keep my mod updated :s
I'm sorry.

Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Posted: Sun Dec 08, 2013 10:57 am
by DRBLN
Concerning grinder, I easily fixed it
the line should be:

energy_usage = "10W",


In general the fix is pretty simple.
Just 4 files have to be updated.

Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Posted: Sun Dec 08, 2013 11:07 am
by FreeER
DRBLN wrote:Concerning grinder, I easily fixed it
the line should be:
energy_usage = "10W",
In general the fix is pretty simple.
Just 4 files have to be updated.
yep, though for some reason I also needed to add crafting_speed = 0.5, to the grinder (I downloaded V3.2 fresh). Hm, the order string was needed for the resource not the entity/item. Didn't realize that was changed in 0.8 as well, though it makes sense I suppose. 0.8 is not a giant change (for modding) unless the mod is large :) I think I've got all mine fixed (though I some how managed to get a ctd after placing the mind control beacon...not sure if it's related).

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Tue Dec 17, 2013 7:49 am
by kovarex
Hello,
I uploaded new version of Industrio with few corrections to be loadable in 0.8.x.
Thanks to Dysoch for providing it to me.

If the Nirahiel wants to integrate it into his github or change the dl location, you ofcourse can.
If someone else wants to fork the github and update or ask Nirahiel to get access to his github, it is up to you :)

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Tue Dec 17, 2013 11:00 pm
by Nirahiel
You can make pull requests, i'll be happy to review them :)
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD :(

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Fri Dec 20, 2013 11:54 am
by Dysoch
Nirahiel wrote:You can make pull requests, i'll be happy to review them :)
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD :(
I can keep it updated if you like!

Ill update it the same way with the inserters mod. Add it to dytech, and also keep a separate mod available for everybody.

But its your call ;)

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Fri Dec 20, 2013 5:25 pm
by Nirahiel
Nah, i'd like to keep industrio as a whole mod, you know, not adding it to another mod.
I still have plans for it. If I can get to play this game again. I should just try and not worry about the visuals of my factory.
(The main problem for me is, this game is based around making your factory as fast and efficient as possible, to win the map. I like to just have a factory endlessly running, that's why I want to get things pretty)
I think trains *could* be a solution to my problem. Still need to think about it.

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sun Jan 05, 2014 5:01 am
by Kadaban
Found a minor graphical glitch in the crafting menu:
The Icon representing the Industrio category only shows a tiny black triangle. It's just a guess but I think the graphic itself is getting truncated there.

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sun Jan 05, 2014 7:06 pm
by Nirahiel
Tell you what, i think i'll get back to this, and i'll let people do bug reports on the repo's wiki

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sun Jan 05, 2014 7:52 pm
by Vitduo
And I'll just leave this here. 8-)

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sat Feb 15, 2014 4:49 am
by DRBLN
Please, could you fix the mod for 0.9

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sat Feb 15, 2014 11:13 pm
by Nirahiel
Oh yeah, and i'll do even better, as 0.9 seems a good update to me, i'll play this game again and see what I can come up with.

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sun Feb 23, 2014 8:47 am
by sliderpro
This game cries for big stuff!
maaybe some big accumulators? (physically)
maybe moar complex coal power plants? Like dump some water in, some coal and it would give X energy fixed?
Some pollution stuff?
Alloys?

MAYBE WEATHER??

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Tue Feb 25, 2014 7:00 pm
by DRBLN
Did you like it?

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Fri Feb 28, 2014 4:19 am
by DRBLN
Please, could you upgrade the mod

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Fri Feb 28, 2014 5:43 pm
by Rens2Sea
Pretty please!

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Sun Mar 02, 2014 4:20 pm
by LightSand
Here is my Industrio (unofficial 0.9.1 fix) if some interested.
Dropbox link

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Posted: Mon Mar 03, 2014 1:17 am
by DRBLN
Thank you!