[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

Bump :)

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by kovarex »

I believe you should keep changelog and list of contents in the first post.

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

I'll probably keep the changelog yeah, but list of contents, a lot will be added in the next update, the post will soon be so big people will most likely not want to read it.
Maybe the changelog is enough ? :)
Eventually planned features ?

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by kovarex »

It is up to you to make the list short enough, but people need to know the contents, or they will most likely not even try it.
You can put the changelog and/or the contents into the spoiler tag (Is here something like this right?)

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

Well, I think you have to enable it in the forum's settings, because it's not here.

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by grobyc »

+1 for kovarex

I like to see what mod contain in first post. When I go in post and see first post it look's like now this very discouraging and I don't want go further. Ok I can try go further and click on link but this is more discouraging because I see there information for programmers not for common players. You last post with contain pictures about recipe for walls and little description about mod was good info about it. From my point of view you should back to previous post look + link. If someone will be more curious, he/she will use link.

P.S. More pictures about what mod can offer to you = higher interest.

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by kovarex »

Ok, so I added the spoiler mod.

Simple spoiler
test
Better spoiler
This is the changelog

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

Yay cool :)
I'm going to use this for the OP :)

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

Okay, I redid the post completely :)
Looks neat now, plus there are some minor additions, hehe :ugeek:

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Dysoch »

Great mod first of all, now really with Solar expansion merged.

but i have a request, and i think more people agree with me.

Please fix the tech bug where the game crashed. its really annoying. i have to watch where i put my mouse otherwise it crashed.
granted, you get used to it, but its a shame that it is here.

as a side note: your tech bug also extends to other mods installed with tech. mainly in F-Mod.
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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

Well, the problem is, it's not my fault.
It's a bug in the base game.

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by kovarex »

Ok, ok, as this is 10 minutes fix, I will fix it for 0.7.3 :)

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Dysoch »

kovarex wrote:Ok, ok, as this is 10 minutes fix, I will fix it for 0.7.3 :)
Thank you. It was getting really annoying.
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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by ficolas »

There is a dupe problem with your mod.
If you add productivity modules to the grinder, you can grind bricks into stone, then smelt with productivity stone into bricks, and so on.

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

Well, what can I do against this ?
Do you think stone is THAT useful anyway ?
(IMHO i don't like productivity module at all, but i'm not sure i can restrict what kind of modules can go in a machine, can I ?)

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by kovarex »

Not now, but it will be possible in 0.7.3

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Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

Post by Nirahiel »

OK cool, i'll add this to my todo list for the 1.7.3 release :)

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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by Nirahiel »

Bump, new version :)

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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by DRBLN »

Hi!

We have slight issue after 0.8 update.
While loading the game, the mistake apperas: Error while loading "advanced accumulator". Energy consumption has to be specified in J or W.

I tries to fix the mistake on my own, however I do not see the solution :(

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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by FreeER »

DRBLN wrote: While loading the game, the mistake apperas: Error while loading "advanced accumulator". Energy consumption has to be specified in J or W.
I tries to fix the mistake on my own, however I do not see the solution :(
lol, yeah that's the most obvious change in 0.8 (script wise).
It's probably the energy_source in prototypes\entity\accumulators, my guess is it should be this

Code: Select all

energy_source = {
			type = "electric",
			output_priority = "terciary",
			input_flow_limit = "1200W", --was 20 (basic changed from 5->300W)
			input_priority = "terciary",
			output_flow_limit = "1200W", -- was 20
			buffer_capacity = "20KJ" -- was 20000 (basic from 5000->5KJ
		}
also note that the quotes ("") are needed now (were not pre 8).
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