[MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack

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Orphauneus
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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Post by Orphauneus »

Great mod I want to give you a kiss
I'm the kind of guy that gets lost shopping looking for milk (I'm saying i'm dumb...)

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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Post by Crusha »


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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Post by keyboardhack »

Version 1.0.1
  • fixed fast inserter
  • fixed smart inserter
  • fixed compatibility with modded trees
  • updated checmical plant
  • updated oil refinery
  • updated player
  • updated small pump
  • updated stone wall
  • updated storage tank
Full version: https://github.com/TheAIBot/WaiTex/rele ... _1.0.1.zip
1GB version: https://github.com/TheAIBot/WaiTex/rele ... _1.0.1.zip

kingoftheinternet wrote: 1. WaiTex doesn't seem to cooperate with ExtraChests, despite the note in 0.8 that seems to say it should. Among other things, ExtraChests adds a consistent tinting scheme to the Bobmods levelled constructs (which AFAIK all use base textures) that indicate which level a construct is. I dunno which of you would have to change something to make these two mods cooperate, but there you have it.
'ExtraChests seems to be using it's own textures instead of putting a layer over the base games textures so you would have to convice the author of ExtraChests to use layers. Using layers will reduce the file size of ExtraChests and lower the vram usage in addition to making it compatible with WaiTex.

Crusha wrote:Error:

http://prntscr.com/b0veu1
I can't reproduce this so i assume the download was corrupted somehow. If downloading the mod again doesn't work then i would like a list of all the mods you use so i can test it.
Last edited by keyboardhack on Sun Jul 03, 2016 11:16 pm, edited 1 time in total.
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by bbgun06 »

Thanks for the update! Since the game started comparing hashes of each mod before allowing multiplayer connections, it is no longer possible for one player to have the 1GB version while another has the full version. Have you thought of any ways around this?
Last edited by bbgun06 on Wed May 11, 2016 12:37 pm, edited 1 time in total.

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by keyboardhack »

bbgun06 wrote:Thanks for the update. Since the game started comparing hashes of each mod before allowing multiplayer connections, it it no longer possible for one player to have the 1GB version while another has the full version. Have you thought of any ways around this?
I have thought about it and i think the only realistic thing i can do is wait for the devs to somehow implement a way to mark a mod as a texture pack so the game could drop the hash check. Either that or you could manually move the whole mod into the base game folder so the base game is modified without the mod is visible to the game and hope that the base game isn't hashed aswell.
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Post by Crusha »

keyboardhack wrote:Version 1.0.1
Crusha wrote:Error:

http://prntscr.com/b0veu1
I can't reproduce this so i assume the download was corrupted somehow. If downloading the mod again doesn't work then i would like a list of all the mods you use so i can test it.
I have tested all my mods. The Mod "MAIN-DyTech-Power_1.9.9" produces the error.

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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Post by keyboardhack »

Crusha wrote:
keyboardhack wrote:Version 1.0.1
Crusha wrote:Error:

http://prntscr.com/b0veu1
I can't reproduce this so i assume the download was corrupted somehow. If downloading the mod again doesn't work then i would like a list of all the mods you use so i can test it.
I have tested all my mods. The Mod "MAIN-DyTech-Power_1.9.9" produces the error.
Found what caused the error.
It's a bug in dytech power which causes WaiTex to crash. I made a fix to dytech so hopefully the next version of dytech power is compatible with WaiTex.

If you can't wait for that then you can fix the error yourself by replacing line 180 in MAIN-DyTech-Power_1.9.9\prototypes\functions.lua with

Code: Select all

function SteamHorizontalPictures(Scale, Tint)
and line 194 in the same file with

Code: Select all

function SteamVerticalPictures(Scale, Tint)
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by Crusha »

Oh cool thx guy ;) its works ^^

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by SlimRickets »

loving this texture pack bud. looks clean and crisp. makes the game all that much better. :D :D :D :D :D

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by SlimRickets »

loving this texture pack bud. looks clean and crisp. makes the game all that much better. :D :D :D :D :D

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by facedplanet »

Hello im getting error: Error in assignID, entity with name 'huge-explosion' does not exist.

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by facedplanet »

facedplanet wrote:Hello im getting error: Error in assignID, entity with name 'huge-explosion' does not exist.
Sorry error was caused by farl not waitex my mistake

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by Jürgen Erhard »

Holy Batextures, Batman! This is... OMG... _faints_

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by mbattjes@gmail.com »

Is this still working correctly with 0.13?

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by keyboardhack »

mbattjes@gmail.com wrote:Is this still working correctly with 0.13?
WaiTex 1.0.1 won't work with 0.13 but i am working on updating it.
The update will probably be up tomorrow.
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by Adventurer »

Hope to see it up soon!!

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by Adventurer »

Any updates?

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by keyboardhack »

Adventurer wrote:Any updates?
Quite a lot of textures has been changed in 0.13 and it will take a while to change them all.
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by chaseydog »

keyboardhack wrote:
Adventurer wrote:Any updates?
Quite a lot of textures has been changed in 0.13 and it will take a while to change them all.
I picked up Factorio a day or so before 0.13 so my time with WaiTex was brief, that be said I'm looking forward to the mods update for 0.13. Thanks for the effort its much appreciated.

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Re: [MOD 0.12.x] WaiTex 1.0.1: A HD Texture Pack

Post by keyboardhack »

While this problem exists viewtopic.php?f=7&t=28125 i will have to upload the mod here.

Version 1.1.0
  • Updated to 0.13
  • Updated diesel locomotive
  • Updated cargo wagon
  • Updated destroyer
  • updated steel furnace
  • Added all filter inserters
  • Added power switch
  • Added all smoke and fire
Full version: https://github.com/TheAIBot/WaiTex/rele ... _1.1.0.zip
1GB version: None yet
Waste of bytes : P

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