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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 2:08 am
by Targa
Since you're good with the graphic assets, any chance you could make a mod that changes the mustard yellow of the desert biome to a more sand-like beige coloring? Currently I can't play any games in the desert, that color is so offensive to my eyes.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 9:41 am
by LyrickCZE
Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
Original vs. new
It's not a mod, you need to unpack the .zip and overwrite all 4 folders in the "...\Factorio\data\base\graphics\terrain"
So make sure to backup those folders before overwriting them.
Sand-and-Dirt_by_Lyr_v1.zip
(2.9 MiB) Downloaded 215 times

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 1:46 pm
by MonsterNya
Maybe we should make a version of ~0.5 GB, which will be replaced by the most pixilated texture? Because I have 1GB VRAM (use 1GB version) and besides fashion nothing more I can not deliver.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 3:03 pm
by Targa
LyrickCZE wrote:Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
Yay! Looks awesome, thanks a million.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 10:17 pm
by Marc90
I love this mod, great work!

But there might be something wrong with the yellow inserter:
pic
I'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 10:24 pm
by keyboardhack
Marc90 wrote:I love this mod, great work!

But there might be something wrong with the yellow inserter:
pic
I'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.
There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 10:31 pm
by Marc90
keyboardhack wrote: There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.
Thanks for the fast reply!

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 11:16 pm
by PhasmaNL
Thanks, this is a great mod! Really looks nice! My only request would be an updated Concrete texture. That's the only that kind of stands out when zooming in.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 13, 2016 11:36 pm
by keyboardhack
PhasmaNL wrote:Thanks, this is a great mod! Realy looks nice! My only request would be an updated Concrete texture. That's the only that kind of stands out when zooming in.
I would like that aswell! I already made new textures for every tile type but i can't use them because the tile texture size can't be changed :(
I made a request to change that some time ago but it has happened yet. Only thing to do is to wait for it to be possible to mod.
New concrete texture comparison.
Image

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Mon Mar 14, 2016 12:33 am
by PhasmaNL
Ok, so that's the problem. Let's hope it gets added! That texture looks nice. :)

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 20, 2016 5:07 pm
by Zaeon
LyrickCZE wrote:Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
Original vs. new
It's not a mod, you need to unpack the .zip and overwrite all 4 folders in the "...\Factorio\data\base\graphics\terrain"
So make sure to backup those folders before overwriting them.
Sand-and-Dirt_by_Lyr_v1.zip

You sir, are the real MVP.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 20, 2016 6:23 pm
by orzelek
keyboardhack wrote:
Marc90 wrote:I love this mod, great work!

But there might be something wrong with the yellow inserter:
pic
I'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.
There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.
Anyone has ideas how to fix this one?
Or did I miss a release?

It's a bit annoying after you notice it :D

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Mar 20, 2016 9:27 pm
by Gammro
orzelek wrote:
keyboardhack wrote:
Marc90 wrote:I love this mod, great work!

But there might be something wrong with the yellow inserter:
pic
I'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.
There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.
Anyone has ideas how to fix this one?
Or did I miss a release?

It's a bit annoying after you notice it :D
If you're not too much against using the original low-res version of the inserters, open up the zip, and edit AllowedTextureChanges.lua.

Then cange the entries for:
basic-inserter
burner-inserter
fast-inserter
long-handed-inserter

to

Code: Select all

["%name%"] = 					{["enabled"] = false, ["requiredGB"] = 1},
Personally I'd rather have the low-res versions than the messed up versions the mod adds right now.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Wed Mar 23, 2016 3:54 pm
by bbgun06
The smart inserters are messed up also.
Image
Fast and long look ok.

Thanks for your hard work, this is one of my favorite mods!

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Thu Mar 31, 2016 6:47 pm
by Speadge
there is a problem with the treeSaplings mod that brings a trunk.png.

because of some code in the base-override

Code: Select all

--trees are a special case because there is so many files for them. Therefore they are checked here but only if they are of the type tree
if AllowChange("tree") then
	if AllowChange("tree", data.raw["tree"]["tree-01"].variations[1].leaves) then
		for k,trees in pairs(data.raw["tree"]) do
			if trees.variations then
				for k1, treeVariations in pairs(trees.variations) do
					OverrideSprite(treeVariations.leaves)
					local filename = treeVariations.trunk.filename
					filename = string.gsub(filename, ".png", "") -- not good to have it here... oh well
					filename = string.gsub(filename, "__base__", "__WaiTex__")
				
					AddStripes(treeVariations.trunk, nil, nil, 
					{
						{filename.."-1.png", 3, 1},
						{filename.."-2.png", 2, 1}
					})
				end
			end
		end
	end
end


it looks for a trunk-1 and trunk-2.png wich is not provided by this mod.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Fri Apr 01, 2016 1:24 am
by keyboardhack
bbgun06 wrote:The smart inserters are messed up also.
Fast and long look ok.

Thanks for your hard work, this is one of my favorite mods!
The cause of this bug is some test code i left behind. I have fixed the bug and will probably upload a new release this weekend.

Speadge wrote:there is a problem with the treeSaplings mod that brings a trunk.png.

because of some code in the base-override

Code: Select all

--trees are a special case because there is so many files for them. Therefore they are checked here but only if they are of the type tree
if AllowChange("tree") then
	if AllowChange("tree", data.raw["tree"]["tree-01"].variations[1].leaves) then
		for k,trees in pairs(data.raw["tree"]) do
			if trees.variations then
				for k1, treeVariations in pairs(trees.variations) do
					OverrideSprite(treeVariations.leaves)
					local filename = treeVariations.trunk.filename
					filename = string.gsub(filename, ".png", "") -- not good to have it here... oh well
					filename = string.gsub(filename, "__base__", "__WaiTex__")
				
					AddStripes(treeVariations.trunk, nil, nil, 
					{
						{filename.."-1.png", 3, 1},
						{filename.."-2.png", 2, 1}
					})
				end
			end
		end
	end
end


it looks for a trunk-1 and trunk-2.png which is not provided by this mod.
Yeah that chunk of code right there isn't able to handle modded trees. Never thought it would be a problem because i have never seen modded trees that didn't just copy the base games files. Fixed in the next release.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sat Apr 02, 2016 6:53 am
by Factorio2016
QUESTION:
:?: And if I replace the original files in the game, then memory consumption will be much the same?
just curious 8-)

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sat Apr 02, 2016 10:14 am
by orzelek
Factorio2016 wrote:QUESTION:
:?: And if I replace the original files in the game, then memory consumption will be much the same?
just curious 8-)
It doesn't matter how you change them - memory usage will be the same.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sat Apr 02, 2016 8:09 pm
by mmalyska
Great mod, thanks for hard work.

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Posted: Sun Apr 24, 2016 12:35 am
by kingoftheinternet
I like this a lot, kind of silly IMO that the default textures are so low-res. Two things:

1. WaiTex doesn't seem to cooperate with ExtraChests, despite the note in 0.8 that seems to say it should. Among other things, ExtraChests adds a consistent tinting scheme to the Bobmods levelled constructs (which AFAIK all use base textures) that indicate which level a construct is. I dunno which of you would have to change something to make these two mods cooperate, but there you have it.

2. The "weird inserter hands" thing that happened a month ago is still present for me. Deleting crop-cache.dat didn't fix it.

(And yes, I'm pretty sure I'm using version 1.0.0.)