[MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack

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keyboardhack
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Re: [MOD 0.12.x] WaiTex 0.8.0: A HD Texture Pack

Post by keyboardhack »

Ackos wrote:Nice work. :D
Thanks :)
Lone_Player wrote:Hello,

I get here with, Factorio 12.8 & WaiTex 0.8.0 the following Error Message:
This version fixes your bug.

Version 0.8.1
-- Fixed bug https://forums.factorio.com/forum/vie ... 90#p108593
-- Loading WaiTex now takes less time
Full version: https://github.com/TheAIBot/WaiTex/rele ... _0.8.1.zip
1GB version: https://github.com/TheAIBot/WaiTex/rele ... _0.8.1.zip
Last edited by keyboardhack on Mon Sep 21, 2015 1:30 am, edited 1 time in total.
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by Lone_Player »

Yep fixed & working, Thank you :)
& a big Thank you for, A.) This Mod & B.) Maintaining & expanding it :D

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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by keyboardhack »

Lone_Player wrote:Yep fixed & working, Thank you :)
& a big Thank you for, A.) This Mod & B.) Maintaining & expanding it :D
Thank you :)
I will keep it up until factorio provides their own HD texture pack or for as long as it's needed
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by bushbaby1234 »

your download link has been made unavailable by dropbox.

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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by keyboardhack »

bushbaby1234 wrote:your download link has been made unavailable by dropbox.
Fixed.
Download has been moved to github.
Currently only WaiTex 0.8.1 is on github. I will see what i can do about adding older versions if it becomes nessesary.
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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by jorgenRe »

Ok it seems like i used an older version(0.7.0) but to fix it either a remove the rail parts not the signales :)
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by keyboardhack »

jorgenRe wrote:Ok it seems like i used an older version(0.7.0) but to fix it either a remove the rail parts not the signales :)
May i ask why you are using 0.7.0? any specific reason(textures you don't like, problems)?
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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by jorgenRe »

keyboardhack wrote:
jorgenRe wrote:Ok it seems like i used an older version(0.7.0) but to fix it either a remove the rail parts not the signales :)
May i ask why you are using 0.7.0? any specific reason(textures you don't like, problems)?
There is no other reason than just the fact that i'm not so keen about tryeing to find out which mods have updated 24/7 :/
Though i probably should look into doing a school project where i read a website for a specific thing to then automatically tell me i need to update :)

Atleast i have experienced more or less no problems due to using waitex so thank you :D!

EDit: seems like i didnt specify why. Well as you probably read the prototype for rails did change during the last update ;)!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [MOD 0.12.x] WaiTex 0.8.1: A HD Texture Pack

Post by keyboardhack »

Might have added too many textures to the 1GB version.
If anything looks wierd or this version doesn't work then poke me and i will take a look at it.

New version
Version 0.9.0
-- Added new beam
-- Added new blood-particle
-- Added new blue-laser
-- Added new branch-particle
-- Added new coal-particle
-- Added new copper-ore-particle
-- Added new crude-oil
-- Added new curved-rail
-- Added new decorative
-- Added new explosion
-- Added new explosion-gunshot
-- Added new explosion-hit
-- Added new explosive-rocket
-- Added new flame-thrower-explosion
-- Added new land-mine
-- Added new laser-turret
-- Added new market
-- Added new medium-explosion
-- Added new remnants
-- Added new scorchmark
-- Added new slowdown-sticker
-- Added new ship-wreck
-- Added new sparks
-- Added new stone-particle
-- Added new straight-rail
Full version: https://github.com/TheAIBot/WaiTex/rele ... _0.9.0.zip
1GB version: https://github.com/TheAIBot/WaiTex/rele ... _0.9.0.zip
1GB version disabled textures
Waste of bytes : P

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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by devilwarriors »

Both downloads linkd are the 268mb version, where is the 1gb version?

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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by keyboardhack »

devilwarriors wrote:Both downloads linkd are the 268mb version, where is the 1gb version?
Both versions are the same size because i am too lazy to remove the textures that aren't used in the 1GB version :D
The 1GB version can be downloaded in the link below
1GB version: https://github.com/TheAIBot/WaiTex/rele ... _0.9.0.zip
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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by devilwarriors »

Ahh I thought 1gb version was the file size.

When zoomed at max the graphic still look a bit low res, at least more than when I open them at the same size in windows image viewer.

like that

Image

I supose it's a game engine limitation?

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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by keyboardhack »

devilwarriors wrote:Ahh I thought 1gb version was the file size.

When zoomed at max the graphic still look a bit low res, at least more than when I open them at the same size in windows image viewer.

like that

I supose it's a game engine limitation?
Yep there is nothing i can do about it.
If you want better graphics then open factorioes config.ini and set

Code: Select all

multisampling-level=2
The reason this option is only found in the config is because it makes a few textures look a little wierd(pipes are affected by it).
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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by devilwarriors »

Thanks for the tip, do you know if the is a way to lock the max zoom to something that give a better render?

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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by keyboardhack »

devilwarriors wrote:Thanks for the tip, do you know if the is a way to lock the max zoom to something that give a better render?
Not sure what you mean but there is a way to lock a players zoom level by making a mod that sets the players zoom level on each tick.
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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by AntiElitz »

Great mod! I love it.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.

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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by keyboardhack »

AntiElite wrote:Great mod! I love it.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.
Fast transport belts, express transport belts and laser turret all contain a complicated texture configuration that's hard to change. Making the belts texture larger will make them larger than 2048x2048 pixels which Factorio doesn't support, so they have to be split up in smaller textures which is not an easy task with the amount of documentation there is on the animations API.
I will work on it some more this week and see what i can do to solve it as that's the last textures(that i know of except the biters and biter turrets) that WaiTex doesn't modify.
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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by bbgun06 »

Unfortunately, I can't get the latest version to work in multiplayer. The joining computer gets a message that mod configuration doesn't match, even when both computers have the same version.

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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by keyboardhack »

bbgun06 wrote:Unfortunately, I can't get the latest version to work in multiplayer. The joining computer gets a message that mod configuration doesn't match, even when both computers have the same version.
mod configuration doesn't match
Afaik nothing i can do about that error as it means you don't have the same mods which you say you have.
It happens once in a while that a downloaded file gets corrupted so try downloading the file again and if it keep happening then file a bug report.
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Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Post by bbgun06 »

Well, it's working now. I'm not sure what was wrong but I deleted mod_list.json and fixed it. Thanks!

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