[0.11.x]Science pack prerequisites 0.0.1
Posted: Thu Jun 18, 2015 11:33 am
As requested in this thread
Science pack prerequisites
This mod fixed the prerequisites in the science tree.
Any research that needs science pack 3 is guaranteed to have battery and advanced-electronics as its prerequisite.
Any research that needs the alien science pack is guaranteed to have alien-technology as its prerequisite.
It should also work with mods, but it will not consider any changes those mods make to the requirements for creating science packs. So it will still make them need battery, advanced-electronics and alien-technology.
It's been extensively tested by booting up the game and checking if the prerequisites were there.
It cannot cause desyncs if all players in an MP game have this mod.
Science pack prerequisites
This mod fixed the prerequisites in the science tree.
Any research that needs science pack 3 is guaranteed to have battery and advanced-electronics as its prerequisite.
Any research that needs the alien science pack is guaranteed to have alien-technology as its prerequisite.
It should also work with mods, but it will not consider any changes those mods make to the requirements for creating science packs. So it will still make them need battery, advanced-electronics and alien-technology.
It's been extensively tested by booting up the game and checking if the prerequisites were there.
It cannot cause desyncs if all players in an MP game have this mod.