[MOD 0.12.X]JohnRipley's Tweakmod

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JohnRipley
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[MOD 0.12.X]JohnRipley's Tweakmod

Post by JohnRipley »

0.13 NOTE! I have split my mod into small mods which is easily configurable, search for JohnRipley on the mods.factorio.com site!
The attachment TWMod_1.1.6.zip is no longer available
Good day factorians!
I updated this a while back but forgot to upload it.

I should call this JohnRipley's overpowerd everything mod..

Mod features
  1. Bigger stacks
    All items ingame stacks to 1000, is configurable

    Inventory size
    Inventory size is increased from 60 to 120

    Item tweaks
    -increased fuel value on coal and wood
    -Steel and Iron axe mines superfast, and last alot longer
    -repair packs can repair faster and alot more..
    -OP modules


    Entity tweaks
    Robots are blazing fast! and roboports have massive range
    Robots can carry alot!
    Autocrafters are alot faster
    Fast inserters and smart inserters are ridiculously fast
    Stone walls are nearly indestructible
    Chemical plant and oil refinery are super fast
    Mining drills are alot faster
    Faster furnaces
    Electric furnace has 6 module slots

    Resource tweaks
    Ores has alot more richness normal is now around 8000 instead of 1500

    Tools are better(ALOT)
    Iron, steel and repairtool is superfast and durable.
Changelog
Attachments
TWMod_1.1.6.zip
Version 1.1.6
(3.04 KiB) Downloaded 229 times
Last edited by JohnRipley on Thu Jul 07, 2016 12:18 pm, edited 8 times in total.

JohnRipley
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Re: [0.11.22]BiggerStacks and tweaks (Update 1.1.0)

Post by JohnRipley »

Update!

1.1.1
Removed modules on steel and stone furnace, due to not working... will fix later
increased clip size on regluar magazines.
Fixed wood and raw wood fuel value
Faster furnaces

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Re: [0.11.22]JohnRipley's Tweakmod (Update 1.1.0)

Post by snoopydude »

I am using your mod with Bob's Mods and when I added his Metals, Chemicals, and Intermediates Mod the stack size on all ores and plates dropped back to 200. It looks like your mod loads before his so that may be the reason. Is there a way to make it so the changes you make in your mod are not affected by any other mod?

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Re: [0.11.22]JohnRipley's Tweakmod (Update 1.1.0)

Post by speedy45 »

0.12 didn't work

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Re: [0.11.22]JohnRipley's Tweakmod (Update 1.1.0)

Post by Cooolaid »

snoopydude wrote:I am using your mod with Bob's Mods and when I added his Metals, Chemicals, and Intermediates Mod the stack size on all ores and plates dropped back to 200. It looks like your mod loads before his so that may be the reason. Is there a way to make it so the changes you make in your mod are not affected by any other mod?
@JohnRipley
I can confirm this too. - Im using v1.0.0 of your mod, because all I wanted was (item stacks & Inventory size).
all my items are 200, and not 1,000


INFO UPDATE: (30 minutes later)
I just went into all Bobs Lua files and modified all (item stacks) to 1000.
As a temp fix. ;)
though im still trying to figure out who does "Dirty Ores" so I can get those to the 1000 stack. :P

Phe0n1x
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Re: [0.11.22]JohnRipley's Tweakmod (Update 1.1.0)

Post by Phe0n1x »

I took the liberty to update JohnRipley's Tweakmod to work with 0.12.0. Sorry if I step on any toes, I really enjoyed this mod in 0.11.22 and wanted it in the current version.

https://forums.factorio.com/forum/vie ... 568#p93568

JohnRipley
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Re: [0.12.X]JohnRipley's Tweakmod (Update 1.1.4)

Post by JohnRipley »

Update! check changelog for updates

JohnRipley
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Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

Post by JohnRipley »

After months being away, i decided to upload my newest version of my "Notsotweaky more cheaty" mod. Enjoy

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Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

Post by Factorio2016 »

Link? :)
English is not my native language. Translator.

JohnRipley
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Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

Post by JohnRipley »

Factorio2016 wrote:Link? :)
Haha, i'm sorry. I uploaded it to this site and was about to edit it.. for some reason it disappeared when i submitted it again... fixed now

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Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

Post by speedy45 »

please update to 0.13 didn't work

JohnRipley
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Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

Post by JohnRipley »

speedy45 wrote:please update to 0.13 didn't work
An update is comming.

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Re: [MOD 0.12.X]JohnRipley's Tweakmod

Post by Brot Zockt »

I hope XD

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