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[WIP]crude oil proccesing[0.0.2]

Posted: Sat Jun 13, 2015 9:19 pm
by christheboss
basically 20 coal + 5 water = 5 crude oil now with the ability to make water from coal and water like 10 coal + 5 water = 25 water
dont ask me how it works also now he

u make them in a chemical thingy and it is easy http://adf.ly/9302057/crude-oil-proccesing

Re: [WIP]crude oil proccesing[0.0.1]

Posted: Sat Jun 13, 2015 9:22 pm
by Takezu
Nice idea, but one minor, i'd make the recipe in the Chemplant, would fit more with the other cracking recipes.

Re: [WIP]crude oil proccesing[0.0.1]

Posted: Sat Jun 13, 2015 10:34 pm
by christheboss
ONE slight problem with that thought i dont know how

Re: [WIP]crude oil proccesing[0.0.1]

Posted: Sat Jun 13, 2015 10:47 pm
by Takezu
I think you have oil processing as category for your recipe, change that simply to chemistry, that should shove it from the refinery to the chemplant

Re: [WIP]crude oil proccesing[0.0.2]

Posted: Sat Jun 27, 2015 10:22 pm
by Devildog
So it was updated to be made in the chemical plant?

Re: [WIP]crude oil proccesing[0.0.2]

Posted: Thu Jul 02, 2015 1:14 am
by christheboss
Devildog wrote:So it was updated to be made in the chemical plant?
yes

Re: [WIP]crude oil proccesing[0.0.2]

Posted: Thu Jul 02, 2015 7:17 am
by kiba
It looks like one of those thing that should belong in a bigger mod.

Re: [WIP]crude oil proccesing[0.0.2]

Posted: Thu Jul 02, 2015 12:17 pm
by JamesOFarrell
Great mod, just a small but. The info.json file has the wrong version, it needs to be the same as the folder name
kiba wrote:It looks like one of those thing that should belong in a bigger mod.
I disagree, this is a great idea on its own. it has made my RSO map playable again. Every mod doesn't need to add lots of things.

Re: [WIP]crude oil proccesing[0.0.2]

Posted: Sun Jul 26, 2015 6:28 am
by christheboss
JamesOFarrell wrote:Great mod, just a small but. The info.json file has the wrong version, it needs to be the same as the folder name
kiba wrote:It looks like one of those thing that should belong in a bigger mod.
I disagree, this is a great idea on its own. it has made my RSO map playable again. Every mod doesn't need to add lots of things.
fixed now it says 0.0.2