[0.11.22] Automated Red Alert harvesters 0.1.0

Topics and discussion about specific mods
nmid
Inserter
Inserter
Posts: 44
Joined: Tue Jul 08, 2014 9:21 pm
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by nmid »

I really wish the OP would bring his awesome mod creation skills back and update his mod to .12 ...

Skycommand1
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri May 13, 2016 8:46 pm
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Skycommand1 »

Hello since some time has past the Harvester mod is unable to launch. I was hoping you could fix it or bring it up to date here is the error. It is directing me to this line. So I think either the factorio programmers moved something your file called or changed the name. Well I hope you figure it out. Good luck
Attachments
bandicam 2016-05-13 16-52-10-567.jpg
bandicam 2016-05-13 16-52-10-567.jpg (310.41 KiB) Viewed 3813 times
bandicam 2016-05-13 16-51-19-416.jpg
bandicam 2016-05-13 16-51-19-416.jpg (367.91 KiB) Viewed 3813 times

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by steinio »

Hello,

this mod is for Factorio vrsion 0.11 and the current minor is 0.12.

The error occurs because the command changed to add_interface (with underscore).
http://lua-api.factorio.com/0.12.23/LuaRemote.html

You can try to change it but would probably run in other errors.

Greetings steinio
Image

Transport Belt Repair Man

View unread Posts

Skycommand1
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri May 13, 2016 8:46 pm
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Skycommand1 »

Thanks steinio I tried that but I cant get rid of the write protection i tried copying the info and pasting on a notepad sheet and renamed it to the correct name plus adding the right extension but it still didn't work. Well i guess i'm just going to wait till he updates it.

Whataguy
Burner Inserter
Burner Inserter
Posts: 19
Joined: Fri Apr 18, 2014 12:09 pm
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Whataguy »

Hey,

The mod looks good, but I get a error when I try to use it.
"Error in assign ID, entity with name " huge - explosion" does not exit.
I have the Version 0.12.33. I have a few other mods and they are working, just not this one.

Any ideas why ??

GameCharmer
Inserter
Inserter
Posts: 38
Joined: Tue Oct 20, 2015 2:34 pm
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by GameCharmer »

Whataguy wrote:Hey,

The mod looks good, but I get a error when I try to use it.
"Error in assign ID, entity with name " huge - explosion" does not exit.
I have the Version 0.12.33. I have a few other mods and they are working, just not this one.

Any ideas why ??
You're in the 0.11 forum!!

Whataguy
Burner Inserter
Burner Inserter
Posts: 19
Joined: Fri Apr 18, 2014 12:09 pm
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Whataguy »

Good point. Thanks

rogelio11
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Sep 26, 2016 4:41 am
Contact:

Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by rogelio11 »

nice, red alert harvesters. gonna work on the Tiberium Dawn harvesters from CnC series?

also other stuff like soldiers that will defend your factory or attack the biters for you.

Post Reply

Return to “Mods”