Tim2162286 wrote:May not be what you want, but i halved the blood output and blood cost of cursed hearts (to make crafting talent parts a viable option of crafting talents again), and then increased the numbers of hearts you get from cursed trees to five (each tree can make one new tree and one talent part)
But it don't work with treefarm.
Tim2162286 wrote:Ah, i forgot, changing the entity would completely reset the associated walls, or cause a crash. however,my main issue was that the walls had a hard coded 16 block limit. Only going 16 walls in each direction seems low to me considering that many bases require upwards of 1000 walls to completely enclose.
Ok, i'll do something with this for the next update.
Tim2162286 wrote:also, the cursed walls dont join to normal stone walls due to them being a pipe type and not a wall type. this left a gap large enough for the player(so i assume biters as well) to walk through. i found a workable but not good solution by increasing the collision box to ((-.31,.-.31)(.31,.31)), but this caused issues with the texture breaking when you retracted a wall. specifically, it would create places where the walls wouldn't visually connect together.
Ok, this is a bug, it will be solved in the next update, i'll upload in a few hours.
Tim2162286 wrote:As for the cursed heart re-balancing i did, in version 3.x, talent 1's required either 100 blood or 1 of each talent part. each talent part cost 4 cursed hearts at 2.5 blood each for 10 blood per talent part, costing 60 blood total for a talent. with 4.1, using talent parts still require 60 blood each, but just using blood only requires 50, making it impractical to use a talent part factory which requires significantly more space. also, increasing the heart output of cursed trees is a simple way to make tree farms useful again for thing other than creating pollution.
Ok, now, you need 6 parts of 4 hearts each = 24 hearts
every heart need 1l of blood = 24 litres of blood with trees for 1 talent and you can farm where you want
for a blood talent is 50 litres and you need a place with 5x5 with connection with hearth.
I think with a reduction of time production of trees, is balanced :d
Qcor wrote:The idea of walls is rly nice but I agree that 16 is MUCH too low to be of any practical use. Bases are just too big for that.
What is "big" for you, a number, how many walls you need for every side?
This is a big problem, is this a wall created by gui or is just a wall created by console?
This wall, are just pipes, if you can connect this wall with a sistem of really big storage tanks, your wall will be irrompible, for this i've created every possible connection and every pipe is destroyed and rebuilded if a cursed wall is builded close, if this is a wall builded by gui, this function don't work correctly.