Re: Cursed Bugs
Posted: Sat Jun 20, 2015 7:33 pm
hehe it isn't my bug ;DMaroZz wrote:crash when u place landfill below fisher
hehe it isn't my bug ;DMaroZz wrote:crash when u place landfill below fisher
OK.. back to this topic, now that you fixed the buffer filling problem I can show you what I meant above by "the only way it works correctly" and which fluctuations I was talking about.Qcor wrote:1) filling generator 60 times per sec is not ideal but it is the only way it works correctly. Any other way I tested (which in theory should work) was giving me fluctuations and false readings on the graph. I'll try to demonstrate it to you as soon as you give us new version with your fix, because in this version generator is broken in few other ways. Basically it works like shown below. In it's current state it is impossible for me to show you what I mean.
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game.player.print(( talents[5][4].now / 200 + (stats.defence.level * datos.resDefence) / 100) * 60 * 3)
I'm sorry, just delete this, generally use "error()", but in ontick is a bit hard... i forget to search for thisQcor wrote:Intentional? Looks like debugging code.Code: Select all
game.player.print(( talents[5][4].now / 200 + (stats.defence.level * datos.resDefence) / 100) * 60 * 3)
i assume you are using 4.1? if so, this is a known issue. it should be fixed in 4.2, but me and Qcor found a few oddities with the generator. (https://forums.factorio.com/forum/vie ... 1&start=10) A workaround is available in that forum thread if you dont want to update to 4.2 yet, although 4.2 fixes several other issues as well.orzelek wrote:I built the generator just for fun (and by deciding I'm good with 3k in crafting for now). And I can't seem to get it to work most of the time - will this generator work during the night along accus?
(Having about 60MW of solar power might mess it up a bit but that 3+MW from lvl 64 gen should also be visible)
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generator.energy_source.usage_priority = "primary-output"
if u caught such error, here is workaround :MaroZz wrote:when u firing with super graded bow, like 80 shooting speed, u have very high change to catch fatal error in mp (
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obj.attack_parameters.cooldown = 600 / (i ^ 2 * 0.0014 + i * 0.25 + 24)
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ammo.ammo_type.action.action_delivery.target_effects[2].damage.amount = math.floor(((i ^ 2 * 0.0015+ i * 0.35 ) / 2 + 4.8) * 100) / 10
Assuming you are playing some kind of modpack, not just cursed exp, there is a good chance that you also have mod which adds more types of tougher enemies (like with higher armor values).MaroZz wrote:if u caught such error, here is workaround :MaroZz wrote:when u firing with super graded bow, like 80 shooting speed, u have very high change to catch fatal error in mp (
prototypes folder
in cursed-bows.lua changefrom 60/Code: Select all
obj.attack_parameters.cooldown = 600 / (i ^ 2 * 0.0014 + i * 0.25 + 24)
in cursed-ammo.luafrom /100Code: Select all
ammo.ammo_type.action.action_delivery.target_effects[2].damage.amount = math.floor(((i ^ 2 * 0.0015+ i * 0.35 ) / 2 + 4.8) * 100) / 10
this code change speed of bow and ammo damage for equivalient dps
catch this crash in SP already with slow-speed bow... so sad, this is not desync problemsMaroZz wrote:if u caught such error, here is workaround :MaroZz wrote:when u firing with super graded bow, like 80 shooting speed, u have very high change to catch fatal error in mp (
prototypes folder
in cursed-bows.lua changefrom 60/Code: Select all
obj.attack_parameters.cooldown = 600 / (i ^ 2 * 0.0014 + i * 0.25 + 24)
in cursed-ammo.luafrom /100Code: Select all
ammo.ammo_type.action.action_delivery.target_effects[2].damage.amount = math.floor(((i ^ 2 * 0.0015+ i * 0.35 ) / 2 + 4.8) * 100) / 10
this code change speed of bow and ammo damage for equivalient dps
Are you using factorio 0.11?HellEye wrote:Ok, so i made a new map, played 10 hours or so but then thought there isn't enough biters, so i edited level.dat and level.init to increase size and frequency to high. Launched the game, loaded the save, tried to close cuursed GUI and got this: http://scr.hu/2ror/bij8i It happened on most interactions with GUI. Also, after 10 secs from loading the map got this: http://scr.hu/2ror/9nvp3 Loaded backup but it's also broken in the same way, which is weird... I'm also sure that i edited only 3 values next to "enemy bases", even checked with a copy and everything matched. Autosave works fine so there's that, but i thought you might want to know...
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/c remote.call("cursed","resetgui")