It is always nice to know that people are finding ones project to be looking good!
Update #1
The rough model is done! About to start creating the finer details
!
update #2 - Getting some details!
Update #3
Max png size found ... Its 2048 pixels in either direction
So yea size had to be halved atleast this is how it looks like in game atm
DOnt worry about the divided buckets, thats just some weird thing atm =/
Update #4
Video to see the first test in game in action :O Beware of glitchy movement!
https://www.youtube.com/watch?v=pFL0Z9dcdiQ
Not too bad if you consider the fact that it is the first time ive gotten a model in game
!
Update #5
(model still to be worked on)
The animation isnt too bad now and honestly i think having it rotate 90 degrees instead of 180 degrees is a little bit better as for one the animation will be looking much better and secondly, more of those can be put together
!
More importantly it will have its mining head more often on the same spots.
Now the next thing i will focus on is making the texture (more new things to learn)! And then i will begin the somewhat tedious part of testing the size of the collision box and such!
Update #6
:O Now its starting to be looking nice
! (sorry about the lighting)
However that is without the finer details on the texture for the mainframe. Atleast i can say that both the model and texture for the mining head is done, or atleast for the moment!
If you have any suggestions on how you think the model would look better, then please let me know down in the comments, all feedback is apreciated
!
Update #7
Now background is transparent again
!
Tomorrow i will see about getting the model fully textured and possibly working in game as i plan to play factorio on wednesday, and well we need to expand our iron mining so yea, you probably understand why i'm working on this
Update #8
HOLY MOLY i think i might be able to finish it today as i just found out that i had the wrong canvas selected when doing the texture paint... OOPS X D
Update #9
(blame imgur for the bad lighting)
It is finally beginning to look beutiful, but wheres the shadow
?
Update #10
Isn't it beatiful
!
Now it seems like i may trye and get it into the game and this time i won't screw it over by forgetting to keep a 1 pixel distance between each picture.
It would be greatly apreciated if someone knew a way to have a mining drill have multiple spritesheets, basically that the animation is spread over two or more spritesheets.
Update #11
With the bucket wheel excavator in game and with a working animation (
)
It seems like the somewhat boring and tedious part of the modding will have to start. Basically i need to sort out the correct collision and selection box before i can release the first version of the mod, though it will still be in the WIP section until i and others (those who wish) agrees upon a resonable mining speed
Update #12
It seems like the bucket excavator is doing so well that i'm now ready to put up the first release
!
Something to note is that if you place two of them right next to each other there will be space for you to walk between them, and it will mine from all deposits from left side to right side, and don't worry about the back end of the excavator to hit you as it barely goes over you
!
Now i do think that with the look of it somewhat done (it may be revisited later by me or any other person that may be a much better artist than i am
)
I do believe the current size is actually not too bad, though i still can somewhat imagine having a world full of huge bucket wheel excavators mining away the crust of the planet