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[MOD 0.11.20+] SEDI 0.1.0

Posted: Sun May 24, 2015 11:09 pm
by Stage
Hello!

Welcome to Stage Extraterrestrial Developement Industries!
SEDI_0.1.0.zip
(3.74 MiB) Downloaded 1386 times
Changelog
What does this mod do?
Production table
It is possible to use SEDI in an existing game, although a new one is recommendet.
It tries to alter and expand Factorio, while trying to stay close to the base game.
Some changes were made to vanilla recipes, where I thought it was plausible to do so, eg.:
SEDI.jpg
SEDI.jpg (10.72 KiB) Viewed 19074 times
and more.


Contents of this mod:
  • - New materials without adding new ores
    - Stone is now more important
    - Ore processing: ore(chem.plant)->sludge(chem.plant)->compound(blast furnace)->products
    - Changes to various vanilla recipes to use new materials
    - Aliens drop Organic samples, needed to create a (toxic) fluid for more efficient ore processing
    - Spitter spawner have a rare chance to drop eggs (Needed for crafting the Acid Plant).
    - Adds some progression to the game (fast inserter need titanium)
  • - New mining tool: Titanium Steel Axe
    - New materials
Picture

  • - New buildings: Stone/Electric blast furnace, better tank and pipes, acid plant, long-handed smart inserter
    - An improved car (mk2)
Picture
and new way to get water: water springs! (works like crude oil, just use a pumpjack)
Picture
Compatability: I have not checked compatability with other mods. 5dim and Treefarm seem to work without a problem.

Please feel free to suggest balance changes or further additions to the mod!

Re: [MOD 0.11.20+] SEDI 0.1.0

Posted: Mon May 25, 2015 4:46 pm
by Xterminator
Nice, this looks really interesting! It changes enough to make things interesting but not so much that my brain explodes. :lol:
Definitely gonna give this a try in the next few days!

Re: [MOD 0.11.20+] SEDI 0.1.0

Posted: Tue May 26, 2015 5:20 pm
by Vitduo
Electric motor? :?

Re: [MOD 0.11.20+] SEDI 0.1.0

Posted: Sun Nov 15, 2015 9:49 pm
by Chaos234
Hey,

I know that this mod won't work in 0.12.17 without editing the source but I like this mod and want to know how to fix the bug with:

"Error while loading entity prototype "rf-storage-tank" (storage-tank):
No such node (window_bounding_box)"

I searched with Notepad++ in all files and found in "reinforced-fluid-handling.lua" following lines (357/358):

Code: Select all

horizontal_window_bounding_box = {{-0.25, -0.25}, {0.25, 0.15625}},
    vertical_window_bounding_box = {{-0.28125, -0.40625}, {0.03125, 0.125}}
I searched the Wiki for help but there wasN#t any explination what is to use now so I hope that there is anybody who can help me because I am new
at this point (creating mods for factorio).