[MOD 0.11.20+] SEDI 0.1.0
Posted: Sun May 24, 2015 11:09 pm
Hello!
Welcome to Stage Extraterrestrial Developement Industries!
It tries to alter and expand Factorio, while trying to stay close to the base game.
Some changes were made to vanilla recipes, where I thought it was plausible to do so, eg.:
and more.
Contents of this mod:
Please feel free to suggest balance changes or further additions to the mod!
Welcome to Stage Extraterrestrial Developement Industries!
Changelog
What does this mod do?
Production table
It is possible to use SEDI in an existing game, although a new one is recommendet. It tries to alter and expand Factorio, while trying to stay close to the base game.
Some changes were made to vanilla recipes, where I thought it was plausible to do so, eg.:
and more.
Contents of this mod:
- - New materials without adding new ores
- Stone is now more important
- Ore processing: ore(chem.plant)->sludge(chem.plant)->compound(blast furnace)->products
- Changes to various vanilla recipes to use new materials
- Aliens drop Organic samples, needed to create a (toxic) fluid for more efficient ore processing
- Spitter spawner have a rare chance to drop eggs (Needed for crafting the Acid Plant).
- Adds some progression to the game (fast inserter need titanium)
- - New mining tool: Titanium Steel Axe
- New materials
Picture
- - New buildings: Stone/Electric blast furnace, better tank and pipes, acid plant, long-handed smart inserter
- An improved car (mk2)
Picture
and new way to get water: water springs! (works like crude oil, just use a pumpjack)
Picture
Compatability: I have not checked compatability with other mods. 5dim and Treefarm seem to work without a problem.Please feel free to suggest balance changes or further additions to the mod!