[Mod: 0.1.15] Galdoc's Manufacturing
Posted: Thu Oct 19, 2023 3:38 pm
# Galdoc's Manufacturing
Mod link: https://mods.factorio.com/mod/galdocs-manufacturing
This is a complexity-adding mod to add some delicious realism into Factorio. I have a devlog in which I go into great detail. The first one is at: https://youtu.be/igj0uCnbXK0
This is the Metalworking phase of the mod. The general idea is that many products -- assemblers, belts, inserters -- are now built from combinations of Machined Parts which have special properties, like being High Tensile or Thermally Stable. To get these, you mine ores (there's new types now), smelt them into plates, and feed those to specialized Metalworking Machining Tools which I have called Minisemblers (1x2 'assemblers'). What you get from those are called Stocks, which get refined and are eventually turned into Machined Parts. The aim is to give the player a greater sense of granularity in the manufacturing process.
I'll be putting a bunch of stuff in this post in the future to facilitate conversation.
## Compatibility:
Most vanilla recipes that used metal have been re-imagined (except, notably, most Combat items). Compatibility with other mods is very loose; deliberate compatability is planned. Feel free to experiemnt, but for now, I would assume most other mods will break, particularly if they add or rely on non-vanilla ores/alloys.
## Disclaimers:
- This mod is in a **playtest alpha** state! Some notes:
- Minisembler art WILL be differentiated as different machines, not just different colors.
- Game balance is mostly in place, but will change as playtesting progresses.
## Links:
Patreon: https://www.patreon.com/TaylorSeries
Discord: https://discord.gg/w4h9faggTG
Twitch: https://www.twitch.tv/galdoc
YouTube (gaming): https://www.youtube.com/channel/UC9ApeZ ... dUz64vyQYw
YouTube (mathematics): https://www.youtube.com/@TheTaylorSeries
## Credits:
Thanks to CodeGreen, Cin, and Hoosh for help with some of the code.
Thanks to the community as a whole for the support.
Mod link: https://mods.factorio.com/mod/galdocs-manufacturing
This is a complexity-adding mod to add some delicious realism into Factorio. I have a devlog in which I go into great detail. The first one is at: https://youtu.be/igj0uCnbXK0
This is the Metalworking phase of the mod. The general idea is that many products -- assemblers, belts, inserters -- are now built from combinations of Machined Parts which have special properties, like being High Tensile or Thermally Stable. To get these, you mine ores (there's new types now), smelt them into plates, and feed those to specialized Metalworking Machining Tools which I have called Minisemblers (1x2 'assemblers'). What you get from those are called Stocks, which get refined and are eventually turned into Machined Parts. The aim is to give the player a greater sense of granularity in the manufacturing process.
I'll be putting a bunch of stuff in this post in the future to facilitate conversation.
## Compatibility:
Most vanilla recipes that used metal have been re-imagined (except, notably, most Combat items). Compatibility with other mods is very loose; deliberate compatability is planned. Feel free to experiemnt, but for now, I would assume most other mods will break, particularly if they add or rely on non-vanilla ores/alloys.
## Disclaimers:
- This mod is in a **playtest alpha** state! Some notes:
- Minisembler art WILL be differentiated as different machines, not just different colors.
- Game balance is mostly in place, but will change as playtesting progresses.
## Links:
Patreon: https://www.patreon.com/TaylorSeries
Discord: https://discord.gg/w4h9faggTG
Twitch: https://www.twitch.tv/galdoc
YouTube (gaming): https://www.youtube.com/channel/UC9ApeZ ... dUz64vyQYw
YouTube (mathematics): https://www.youtube.com/@TheTaylorSeries
## Credits:
Thanks to CodeGreen, Cin, and Hoosh for help with some of the code.
Thanks to the community as a whole for the support.