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[MOD 1.1] High Caliber Guns

Posted: Sun Jan 23, 2022 1:45 pm
by wavetrex
For those that like to personally shoot stuff, a little mod that focuses on hands on projectile weapons - (work in progress)

Download: https://mods.factorio.com/mod/wtxHighCaliberGuns
Factorio version: 1.1
Mod state: Alpha (v 0.2.0)
  • Existing vanilla projectile weapons shoot at half speed but with double or more damage per shot (includes projectile turrets)
  • Modifies ammo to be stronger, but bigger (stack size reduced to 100) and 50% more expensive
    (cost of recipes that use piercing ammo as ingredient is altered to compensate)
  • Most weapons feel more punchy while the actual DPS is not increased, or just very little
  • New graphics and sounds
New personal weapons added
  1. Punchy slow-shooting handgun with increased damage bonus (Balanced against small and medium biters and early tech)
  2. Long range sniper rifle that has the drawback of a long cooldown and locking you in place during the cooldown (Balanced against medium and large biters - with some damage upgrades)
  3. Heavy damage rotary autocannon for close range combat which is using two tiers of custom ammo crates (Balanced against large biters and even behemoths, with damage upgrades)
    (Recommended using power armor with shields as shooting the autocannon slows down the movement by 90%)
  4. Piercing precision weapon that can one-shot behemoths or slice through a line of weaker enemies
New game-world entities
  1. Heavy gun turret based on Rotary autocannon specs and using the new ammunition.
    Double damage vs Mk1 turret, but larger in size and slower to react to enemies. Ammunition is also slightly more expensive per dps provided.
Each new weapon can be individually enabled or disabled in the settings
(for example, if you feel the sniper rifle is too cheaty as it outranges worms)

Image

Looking forward to some feedback on how these work for you !