Found a small bug with error reporting during multiplayer (along the fact that there was an error with splitter ID's)
The message you get refers to the line 409 in control.lua and tells us we cannot use the 'game.player' property in a multiplayer game.
If anyone comes along this issue, you can change the code at line 409 in the control.lua file and it should work again, and show you the error in game (I just replaced splitters that where "broken", and it was fine)
-- before
game.player.print("ERROR: No set ID found for smartsplitter at [" .. _Entity.position.x .. ", " .. _Entity.position.y .. "]")
-- after
for _, player in pairs(game.players) do
player.print("ERROR: No set ID found for smartsplitter at [" .. _Entity.position.x .. ", " .. _Entity.position.y .. "]")
end
Just Spent the Afternoon trying to update this to 12.29
I'm not getting errors anymore but the Splitters aren't working, items just stop when they get to them.
anyone have any ideas?
I've attached a Diff of control.lua showing what changes I've made
(In the Diff, Control_11.lua is the original and Control_12.lua is my updated file)
You should check whether the FindEntitiesFiltered function is still capable of finding entities on transport belts. They changed the transport belt system completely in 0.12.
ThaPear wrote:
You should check whether the FindEntitiesFiltered function is still capable of finding entities on transport belts. They changed the transport belt system completely in 0.12.
I guess that would be why most of the conveyor mods haven't been updated
I only picked up the game at 0.12.20+ so I never got the chance to play with the older version mods
and this is my first attempt at porting one. (My Sorting apparatus is horribly complicated and keeps getting backed up and this mod looks like a PERFECT alternative! )
I'll give it another try in a couple weeks once I have some more time to spend on it.
ThaPear wrote:
You should check whether the FindEntitiesFiltered function is still capable of finding entities on transport belts. They changed the transport belt system completely in 0.12.
I guess that would be why most of the conveyor mods haven't been updated
I only picked up the game at 0.12.20+ so I never got the chance to play with the older version mods
and this is my first attempt at porting one. (My Sorting apparatus is horribly complicated and keeps getting backed up and this mod looks like a PERFECT alternative! )
I'll give it another try in a couple weeks once I have some more time to spend on it.
Great i get it run
But: only in the stable version (0.12.35) - it would be really really greate if it will run for the last experimental build (experimental-0.14) because my main-world is converted to this version