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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Sat Nov 08, 2014 11:03 pm
by GeneralZero
Update it on 0.11.1 please

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Mon Nov 10, 2014 4:48 pm
by cpy
MP version would be nice. :D

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Fri Jan 09, 2015 5:52 pm
by DraLUSAD
Can someone PLEASE update this mod, and/or make something similar, its a great idea being able to head out and mine mass amounts of ore

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Fri Jan 09, 2015 11:23 pm
by McSpiffy
Yea sry about not updating. Life has been crazy since my son was born. Between him and working on a game of my own. Time has not been easy to manage as of late. But next time I go to work on the game I'm making I will instead try to re-familiarize myself with lua syntax and try to update it for you guys.

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Sat Jan 10, 2015 7:44 am
by DraLUSAD
sounds good, and congratz on the birth, hope to see a fix soon ^_^

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Mon Jan 12, 2015 2:19 am
by Devildog
Congrats! McSpiffy

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Mon Jan 12, 2015 5:35 am
by McSpiffy
Ok so quick update. I'm am having a little difficulty updating the mod to 0.11.10 because in 0.11 the car entity was changed a bit and it seems I will be needing to cut up my current sprite sheet to work. I just need to figure out the proper order in which sprites need to be placed. Once that is working I will look into fixing some old bugs and some new ones I for see occurring with the update.

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Tue Feb 03, 2015 11:48 am
by Adil
Made it launch on 0.11.14. Just a bunch of renamings of "Harvester" to "harvester" and ".WAV" to ".wav".
I'm sure it won't work make old saves with harvesters work but it appears that it's quite while since the mod was last working. If someone does need that, I might try rerenaming stuff again so it is recognized as the same mod.
Also, no mp, to check inventory contents one has to traverse the table without deterministic order. I don't know any alternative to that that is pretty.

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Sun Apr 05, 2015 9:14 pm
by Gusop
Please keep the good work! :)

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Fri Apr 10, 2015 8:31 pm
by speedy45
please update to 0.11

also here is the error when loading Factorio 0.11.22:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Mon Apr 27, 2015 3:46 pm
by Foxy_Boxes
A Red Alert Harvester mod would require teleportation to have the harvesters be automate? Oh noooooo!
Image
:P

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Posted: Fri Jun 05, 2015 11:24 am
by ThaPear
I have created an automated version of this mod, it's located here.