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Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Posted: Mon Mar 06, 2023 9:51 pm
by Super Mikal
Karnifex wrote:
Sat Jan 28, 2023 12:39 pm
Since it is -in our world- so important for many industrial products: Nickel !
In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks. They're good!

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Posted: Tue Mar 14, 2023 8:11 pm
by Karnifex
Super Mikal wrote:
Mon Mar 06, 2023 9:51 pm
Karnifex wrote:
Sat Jan 28, 2023 12:39 pm
Since it is -in our world- so important for many industrial products: Nickel !
In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks. They're good!
Yes, I looked at the mods and they seem good, if not very good BUUUUT... I am worried about their integration/compatibility with SE+K². That is why I'm using BZ Mods: they are made with SE+K² in mind.

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Posted: Sun Mar 26, 2023 10:06 am
by ValthumArdes
Thank you so much for another great mod. I feel that K2 + SE + all BZ will now be an amazing challenge for many hundreds of hours.
Now that all the major mods on the list have been released, do you plan to focus on the backburner list? I honestly think that 11 mods with new elements is probably enough (but I wouldn't despise one more :lol: ).
Thanks again, your mods are some of the best and more balanced in the whole game.

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Posted: Wed Apr 05, 2023 7:45 pm
by Super Mikal
Karnifex wrote:
Tue Mar 14, 2023 8:11 pm
Super Mikal wrote:
Mon Mar 06, 2023 9:51 pm
Karnifex wrote:
Sat Jan 28, 2023 12:39 pm
Since it is -in our world- so important for many industrial products: Nickel !
In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks. They're good!
Yes, I looked at the mods and they seem good, if not very good BUUUUT... I am worried about their integration/compatibility with SE+K². That is why I'm using BZ Mods: they are made with SE+K² in mind.
Oh they're absolutely compatible and well integrated, have a look at their change logs

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Posted: Fri Aug 11, 2023 6:46 pm
by Nezgal
Hello, I'd love to try your mods with IR3, are they compatible or is compatibilty planned for a future update?

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Posted: Sat Aug 12, 2023 2:36 am
by Xorimuth
Nezgal wrote:
Fri Aug 11, 2023 6:46 pm
Hello, I'd love to try your mods with IR3, are they compatible or is compatibilty planned for a future update?
Definitely not compatible, and I don't think compatibility is likely to ever come. IR3 is already incredibly well balanced - I don't think that adding mods like BZ to it will enhance that.

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Posted: Sun Dec 10, 2023 7:05 pm
by I <3 Factories! ;)
Hi,
I do LOVE the mod so far...

Just one thing: Silicon!
Killing my mood atm.!
Not complicated to make at all but for me the scaling is way OFF ... too repetative ... too boring ...
Please fix the ratios around Silicon ... please?

GJ otherwise, for the moment I'll just "analyze, adapt and overcome" ... hope it does not get worse later ... (just contemplating "Blue Circuits" atm ;) )

Cheers, pretty good job otherwise <3