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Re: [MOD 0.11.3] Hardcorio 0.0.6 NOW WITH EXPANDING AMMO!

Posted: Mon Nov 24, 2014 12:27 am
by psychobarge
Stx3 wrote:yes i can help you, my skype: icq1608998
Thanks for offering your help, i had a response in the mod help section, my problem comes from the game it self...
Please keep the good work on your mod !

Re: [MOD 0.11.3] Hardcorio 0.0.7 NOW WITH DOUBLE CAFFEINE!

Posted: Mon Nov 24, 2014 11:27 am
by Airat9000
avtor!!!
Great mod!!!

i am like,d ;)

Re: [MOD 0.11.3] Hardcorio 0.0.7 NOW WITH DOUBLE CAFFEINE!

Posted: Mon Nov 24, 2014 10:24 pm
by Icehockeyplyr1
Stx3 wrote:New version of Hardcorio experemental 0.0.7
See Changelog.
new version need regenerate map :roll:
No problems on the map regen Stx3. I wanna test this mod and get it mint I t adds a lot to game play IMO. Restarting a new map now and checking the maxout settings :D

All seems good on the new map. If I find anything else I will let you know.

Re: [MOD 0.11.3] Hardcorio 0.0.8 NOW WITH ARTILLERY!

Posted: Tue Nov 25, 2014 12:41 am
by Stx3
New version Hardcorio 0.0.8 experemental.
See changelog.

Re: [MOD 0.11.3] Hardcorio 0.0.8 NOW WITH ARTILLERY!

Posted: Tue Nov 25, 2014 11:42 am
by cpy
ME GUSTA! This is really good combat addon for factorio! More i play, more i want to play :D

Re: [MOD 0.11.3] Hardcorio 0.0.8a NOW WITH ARTILLERY!

Posted: Tue Nov 25, 2014 12:52 pm
by Stx3
HOT FIX 0.0.8a - 0.0.8b!!!! sorry :roll:
see changelog.

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Posted: Wed Nov 26, 2014 8:52 am
by Icehockeyplyr1
Stx3,

Could you include in your update wether we need to create new maps or is that standard for any hot fix or new version? Also for the future tunneling/ underground mob will you be adding in any higher tech/research way to defend against them? Was thinking like a high tech "deepwall" or A moat with a drawbridge around our base? May ruin things if there is 0 way to defend other placing tons of random turrets around the base. One more thing, it possible to get the file labeled "Hardcorio 0.0.8, Hardcorio 0.0.8b that way when we update we can always reload an older version if there is a game breaking problem in the mod (until you get fix released?)

Love the mod thank for the time and effort!

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Posted: Wed Nov 26, 2014 9:32 am
by Stx3
Testing place in a live broadcast with viewers in multiplayer, so I have to make small corrections and upload them instantly, sorry for that. after the release of the alpha version 0.1.0, you can download the old version.
main task: to balance the game as much as possible to the game was not easy, but it also was not insanely difficult
thx to play with my mod :D

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Posted: Wed Nov 26, 2014 10:22 am
by cpy
Hardest part of playing this mod is getting other players :D
Hard to find players in central europe (because of factorio si lan based multiplayer and does not play well with high pings).

Re: [MOD 0.11.3] Hardcorio 0.0.8b NOW WITH ARTILLERY!

Posted: Wed Nov 26, 2014 1:46 pm
by Stx3
cpy wrote:Hardest part of playing this mod is getting other players :D
Hard to find players in central europe (because of factorio si lan based multiplayer and does not play well with high pings).
i playing with random people and all work right, but my factorio not official :roll:

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Wed Nov 26, 2014 2:44 pm
by Stx3
Add test update hardcorio 0.0.9 experemental.
see changelog.

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Sat Nov 29, 2014 4:56 am
by Icehockeyplyr1
THe gun turrets 12,7x99mm need to have a auto inserter cap placed on them for when they are placed on a line and belt fed. Example if I have 5 guns in a line the first one will max out with 100 ammo before any other guns on the line get ammo. The base guns Cap out at 10 ammo to allow other guns on the line to fill up as well. This isnt really a bug just a convenience thing for better game play. In order for me to get a 5 gun line of your turrets auto loading and shooting I Need to make 400+ ammo, for standard guns 40+.

Still rocking the MOD and loving it keep up the good work

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Sun Nov 30, 2014 1:47 pm
by Stx3
Dear Hardcorio lovers, i stop update hardcorio experemental because i make A GREAT update.!!! :shock:
All old hardcorio and standart: guns, ammo, cars, robots, turrets, enemy, shooting system are not avalible
New update CHANGE ALL WARFARE GAMEPLAY, i seriosly!!!
Now we fixing hardcorio and make tests in multiplayer.
i make video but with russian commets, if you dont understand what we say, you can see the new mechanics of warfare gameplay.
Dont scare this is prototype version!
http://youtu.be/24H0TaUAY0A

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Sun Nov 30, 2014 2:55 pm
by Airat9000
Stx3 wrote:Dear Hardcorio lovers, i stop update hardcorio experemental because i make A GREAT update.!!! :shock:
All old hardcorio and standart: guns, ammo, cars, robots, turrets, enemy, shooting system are not avalible
New update CHANGE ALL WARFARE GAMEPLAY, i seriosly!!!
Now we fixing hardcorio and make tests in multiplayer.
i make video but with russian commets, if you dont understand what we say, you can see the new mechanics of warfare gameplay.
Dont scare this is prototype version!
http://youtu.be/24H0TaUAY0A
I noticed a bug not a big bug, with dytech me why you don't roll the dice and chitin, we need to study the game with ditech warfare

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Mon Dec 01, 2014 9:19 am
by Stx3
my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Mon Dec 01, 2014 9:57 am
by Keyalha
Stx3 wrote:my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working
You just lost me as a user of your mod for rudely offending a mod author!

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Mon Dec 01, 2014 10:23 am
by Airat9000
Stx3 wrote:my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working
other mods dytech work?
in problem dytech invented their packages for learning how to learn, then, without K.

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Mon Dec 01, 2014 12:09 pm
by Damrus
Keyalha wrote:
Stx3 wrote:my mod will never work with dytech warfare!!!
dytech warfare boring imbalased piece of shit
but with another dytech mods hardcorio working
You just lost me as a user of your mod for rudely offending a mod author!
I feel the same way.

Its one thing to not like a mod and be constructive about it or leaving it at a polite. I don't like it so I wont balance around it.

but he's been pretty rude about the whole thing everything dytech came up...

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Mon Dec 01, 2014 3:08 pm
by n9103
I can't blame him much, since he posted at the start that dytech warfare is incompatible as far as he's concerned, but people keep asking him to fix problems that come from using the two together anyways.

Re: [MOD 0.11.3] Hardcorio 0.0.9 NOW WITH MEDI-KITS!

Posted: Mon Dec 01, 2014 3:58 pm
by cpy
Who needs dytech warfare? Hardcorio is way more fun.