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Re: [MOD 0.9.x] Telelogistics v0.1.3

Posted: Sun May 11, 2014 4:22 am
by darius456
you added the values to an array and you reference said array position when defining energy requirements
True, because I do not upload newest version, because I have to do some minor adjustments.
In new version everything is calculated by formula not by table.
Sorry...

Re: [MOD 0.9.x] Telelogistics v0.1.3

Posted: Sun May 11, 2014 4:54 am
by jenova99sephiros
.

Re: [MOD 0.9.x] Telelogistics v0.1.5

Posted: Mon May 19, 2014 2:05 pm
by darius456
New version uploaded in 1st post.

Re: [MOD 0.9.x] Telelogistics v0.1.5

Posted: Tue May 20, 2014 4:22 pm
by qi1989223
IT'S a GOOD MOD

but there have a little problem

like this
20140521002030755.jpg
20140521002030755.jpg (15.22 KiB) Viewed 6270 times
20140521002054741.jpg
20140521002054741.jpg (28.03 KiB) Viewed 6270 times

Re: [MOD 0.9.x] Telelogistics v0.1.6

Posted: Tue May 20, 2014 5:55 pm
by darius456
Sorry forget to update locale files... should be OK right now, check version v0.1.6

Edit 21:26 20.05.2014
Version 0.1.7 was uploaded in 1st post - This is VERY important update!!!

Re: [MOD 0.9.x] Telelogistics v0.1.7

Posted: Wed May 21, 2014 4:00 am
by qi1989223
bug report

when I destroy the Teleporter device
360 20140521115747629.jpg
360 20140521115747629.jpg (57.05 KiB) Viewed 6259 times

Re: [MOD 0.9.x] Telelogistics v0.1.8

Posted: Wed May 21, 2014 4:15 am
by darius456
qi1989223 wrote:bug report
when I destroy the Teleporter device
Try it now, v0.1.8

Re: [MOD 0.9.x] Telelogistics v0.1.7

Posted: Wed May 21, 2014 7:38 am
by qi1989223
BUG report

when I dismantle the Teleporter device withs GUI
36020140521153359472.jpg
36020140521153359472.jpg (28.41 KiB) Viewed 6254 times

Re: [MOD 0.9.x] Telelogistics v0.1.9

Posted: Wed May 21, 2014 8:04 am
by darius456
Fixed it in v0.1.9

Re: [MOD 0.9.x] Telelogistics v0.1.9

Posted: Sun Jun 01, 2014 12:49 pm
by qi1989223
there is a little problem
0.jpg
0.jpg (37.21 KiB) Viewed 6227 times
and
when I select the chest then connet to the inserter ,it will transformation into the inserter
:D :D :D

Re: [MOD 0.9.x] Telelogistics v0.1.9

Posted: Sun Jun 01, 2014 3:26 pm
by darius456
Connection button should not be present in chest menu, becouse chests are not designed to be input in teleport network. So it's my fault that this button appear in menu, it will be disabled in next relese. Right now please do not use connect button in chest menu.

Re: [MOD 0.9.x] Telelogistics v0.1.9

Posted: Mon Jun 02, 2014 7:57 am
by tetkris
Bardzo ciekawy mod, nie znam angielskiego ale sprobuje go uzyc :D Good job

Re: [MOD 0.9.x] Telelogistics v0.1.9

Posted: Sat Jun 07, 2014 9:13 pm
by darius456
qi1989223 wrote:there is a little problem
0.jpg
and
when I select the chest then connet to the inserter ,it will transformation into the inserter
:D :D :D
Don't know how to reproduce this "little problem" so please describe step by step how to do it.
Chest transforming in to inserter is fixed in 0.1.10...

Re: [MOD 0.9.x] Telelogistics v0.1.11

Posted: Tue Jun 10, 2014 8:50 pm
by darius456
New version in 1st, this version fix very annoying bug that rotates the teleinserter.

Re: [MOD 0.9.x] Telelogistics v0.1.11

Posted: Thu Jun 12, 2014 1:37 pm
by qi1989223
when I Click it
1.jpg
1.jpg (155.27 KiB) Viewed 6411 times
It will be happen
2.jpg
2.jpg (92.7 KiB) Viewed 6411 times

Re: [MOD 0.9.x] Telelogistics v0.1.11

Posted: Thu Jun 12, 2014 2:43 pm
by darius456
Try to click save and close, or better give me save game, plus list of your mods. By the way have you recently switch mod on/off? Do you have newest version of my mod... i don't thing so.

Re: [MOD 0.9.x] Telelogistics v0.1.12

Posted: Fri Jun 13, 2014 9:30 am
by darius456
qi1989223 wrote:when I Click it
1.jpg
It will be happen
2.jpg
Fixed in v0.1.12 see 1st post.

Re: [MOD 0.9.x] Telelogistics v0.1.12

Posted: Fri Jun 13, 2014 12:05 pm
by qi1989223
:D
GOOD

BUG

when I Click it
1.jpg
1.jpg (60.28 KiB) Viewed 6397 times
It will be happen
2.jpg
2.jpg (31.75 KiB) Viewed 6397 times

Re: [MOD 0.9.x] Telelogistics v0.1.12

Posted: Fri Jun 13, 2014 3:39 pm
by darius456
OMG again forgot to upload new entities and it's images. Today I will upload new version. Sorry.
Upload fixed zip file in 1st post.

Re: [MOD 0.9.x] Telelogistics v0.1.12

Posted: Fri Jun 13, 2014 5:11 pm
by qi1989223
:D

SO good

but :cry:
1.jpg
1.jpg (204.52 KiB) Viewed 6387 times
I can place it on the water