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Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Fri Jun 27, 2014 11:52 pm
by saneman
This mod has a serious memory leak in the .10 version, i wasn't able to play past 30 minutes with this enabled.

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Sat Jun 28, 2014 5:45 pm
by darius456
saneman wrote:This mod has a serious memory leak in the .10 version, i wasn't able to play past 30 minutes with this enabled.
Wierd because i'm playing 30h+ and didn't notice that. Any evidence.

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Sun Jun 29, 2014 2:36 pm
by saneman
I downloaded .10.2 and it seems like its fine now, dont gotta worry :D

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Mon Jun 30, 2014 10:00 am
by AartBluestoke
when you have fully charged walls, pressing + to extend the shield an extra step discharges all the existing walls on that side. is this the intended behavior?
also, would it be possible to decrease the size of the shield without immediately destroying the old ones? there are times when keeping part of a shield up in preference to another would be nice.

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Mon Jun 30, 2014 11:56 pm
by saneman
I had factorio running with the mod for over 5 hours this time just to check for another memory leak and it was slow because i had a 10x10 shield instead of covering my whole base. There is still a memory leak.

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Tue Jul 01, 2014 8:24 am
by darius456
How do you know that? How can I veryfy memory leak.
By the way im working on v0.2.0 which is recoded from scratch. I hope there will be no memory leak.

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Sun Jul 06, 2014 6:43 am
by AartBluestoke
verified that there is a major memory leak in force fields; any time the force field is unable to generate due to an object being in the way.
a setup like this leaks ~ 6mb/second ... even with just the north field on, memory usage still goes up by ~2mb/second.

the memory leak stops when the fields are bumped north far enough that they don't overlap with anything.
Force fields can overlap with themselves without any problems.

(south of the picture is just some solar panels)
Image

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Sun Jul 06, 2014 7:02 am
by AartBluestoke
ForceShields crashed while i was turning the shields off:
South had been off a little while, east/west were turned off about the same time, it looks like west had just finished decaying to the point it died.
Image ( image url is http://imgur.com/YV7WD9a, but i'm not sure why it's broken ...)

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Fri Jul 11, 2014 8:36 pm
by Airat9000
Bug?

:D i am shot to my wall delete electricity wall is not damage

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Mon Jul 14, 2014 7:28 pm
by buder5
i dont know if i have to put here the report but the mod dont work in 10.1 or 10.3 when i try open the gui to adjust the wall it crash i get lua 1366 error
i am using 64x bit version

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Sat Nov 08, 2014 5:49 am
by AartBluestoke
any chance that there will be a forceShield mod for factorio 11? I normally paly with dytech warfare to add a bit more variety, but against that i like my force shields, which take the edge off the otherwise slightly crazy attack strengths.

Re: [MOD 0.10.x] ForceShield v0.1.12

Posted: Tue Mar 24, 2015 1:26 pm
by ondrej008
The mod is dead and not working. Someone lock this topic please?