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Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Tue Apr 19, 2016 1:27 pm
by brunzenstein
Vas wrote:I have ye to find any mods that allow you to build bridges. Land fill is the only one, and that's dirt, not concrete and by rough guess I bet you still can't build concrete on top of it near water. I don't know LUA, so I was unable to alter that mod to do what I need.
Bet lost. The mod FARL can do exactly that.

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Tue Apr 19, 2016 10:22 pm
by Xiomax
Love the mod, would it be possible to make it compatible with this mod:

http://www.factoriomods.com/mods/updated-graphics

I seem to be getting an error when I add Terraforming

Image

Thanks and best regards!

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Wed Apr 20, 2016 6:11 am
by Vas
brunzenstein wrote:
Vas wrote:I have ye to find any mods that allow you to build bridges. Land fill is the only one, and that's dirt, not concrete and by rough guess I bet you still can't build concrete on top of it near water. I don't know LUA, so I was unable to alter that mod to do what I need.
Bet lost. The mod FARL can do exactly that.
Sorry, it doesn't do that. It places tracks that you can't walk on. You can't actually place a cement bridge that is 5x wide across water that you can build pipes and conveyors on with FARL.

Scratch that, bridged rails wasn't part of FARL. Bridged Rails just sucks. :P
However, FARL doesn't let you do a 5x wide CEMENT ONLY bridge. On top of that, it requires you to do it via train. Not by hand. FARL places dirt blocks using cement. This is not what I want.

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Wed Apr 20, 2016 12:11 pm
by y.petremann
Xiomax wrote:Love the mod, would it be possible to make it compatible with this mod:

http://www.factoriomods.com/mods/updated-graphics

I seem to be getting an error when I add Terraforming

Image

Thanks and best regards!
Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name.
For me, this case should not come because lua should be sandboxed per mods.
Also Terraforming should not overide native objects, in this case : debug

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Wed Apr 20, 2016 8:57 pm
by Xiomax
y.petremann wrote:
Xiomax wrote:Love the mod, would it be possible to make it compatible with this mod:

http://www.factoriomods.com/mods/updated-graphics

I seem to be getting an error when I add Terraforming

Image

Thanks and best regards!
Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name.
For me, this case should not come because lua should be sandboxed per mods.
Also Terraforming should not overide native objects, in this case : debug
Thank you for your quick reply, I have send your answer in a private message to the modmaker of terraforming.

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Thu Apr 21, 2016 1:05 pm
by MudRaker
Xiomax wrote:
y.petremann wrote:
Xiomax wrote:Love the mod, would it be possible to make it compatible with this mod:

http://www.factoriomods.com/mods/updated-graphics

I seem to be getting an error when I add Terraforming

Thanks and best regards!
Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name.
For me, this case should not come because lua should be sandboxed per mods.
Also Terraforming should not overide native objects, in this case : debug
Thank you for your quick reply, I have send your answer in a private message to the modmaker of terraforming.
Updated version added to the main initial post.

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Tue Apr 26, 2016 1:50 pm
by gemmeg1
Would it be possible to make a paving machine? If it covers a large area I believe that it would be very beneficial to a lot of people who have very large factories. I was also wondering would it be possible to add a double moat package that outputs 2 lanes of moats side by side? Thanks and this is a great mod.

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Tue Apr 26, 2016 5:39 pm
by Koub
gemmeg1 wrote:Would it be possible to make a paving machine? If it covers a large area I believe that it would be very beneficial to a lot of people who have very large factories. I was also wondering would it be possible to add a double moat package that outputs 2 lanes of moats side by side? Thanks and this is a great mod.
There's a mod that automatically paves when you build something (more precisely places a blueprint for concrete) . viewtopic.php?f=93&t=18932

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Tue Apr 26, 2016 6:06 pm
by bmwpro
Great Mod. Having lots of fun. I may have run into a slight bug. I am unable to merge two moats together using the regular moat digger. It will keep placing dirt in its own path. It will not even stop at a large body of water like a lake.

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Wed Apr 27, 2016 12:35 pm
by krof
bmwpro wrote:Great Mod. Having lots of fun. I may have run into a slight bug. I am unable to merge two moats together using the regular moat digger. It will keep placing dirt in its own path. It will not even stop at a large body of water like a lake.
Yeah I'm also having this issue. I was trying to create something that would resemble a natural lake but I was not able to do so because of the dirt lines created inbetween moats.
Filling in an entire lake works just fine though.

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Sat Apr 30, 2016 5:31 pm
by Vas
For ideas to consider, why not change the bridge building machine to place concrete on any dirt tiles under it? Can you make it calculate the price based on what tiles lay below the part where it places terrain? Right now, it places semi ugly bridges unless you find a 3x wide flat spot to start at, and even then you can't get concrete before it. If I was home I'd be able to screenshot what I mean, but I assume you know. I'll doodle up a quick preview in letters.

Code: Select all

Before| After
WWWWW   WCCCW
WWWWW   WCCCW
WWDWD   WWDWD
DDDWD   DDDWD
DDDDD   DDDDD
When it should be at the very least:

Code: Select all

Before| After
WWWWW   WCCCW
WWWWW   WCCCW
WWDWD   WCDCD
DDDWD   DDDCD
DDDDD   DDDDD
And would like it to be:

Code: Select all

Before| After
WWWWW   WCCCW
WWWWW   WCCCW
WWDWD   WCCCD
DDDWD   DCCCD
DDDDD   DCCCD

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Mon May 02, 2016 4:10 am
by Vas
Here is an example of the bridge builder skipping some blocks.
https://www.dropbox.com/s/y8474akyxtcce ... .05.17.png

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Mon May 09, 2016 1:50 am
by aRatNamedSammy
i love your mod.. even better since the logistics one's.. only one thing annoy me a bit... it pause the game with a nice message when it finished working..... is there a way to just to not pause the game when builders are done with work.

with like 10 or 20 builders working at same time.. i could set it, let em go , and do something else.. like my cofee :lol:
or just having that pause in middle of a fight :shock: . .. oups :!:

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Mon May 09, 2016 2:32 am
by JasonC
aRatNamedSammy wrote:i love your mod.. even better since the logistics one's.. only one thing annoy me a bit... it pause the game with a nice message when it finished working..... is there a way to just to not pause the game when builders are done with work.

with like 10 or 20 builders working at same time.. i could set it, let em go , and do something else.. like my cofee :lol:
or just having that pause in middle of a fight :shock: . .. oups :!:
If you want to patch it now, search control.lua for "msg-bridge-done", and you'll find a line like (in version 0.12.5 of the mod it's line 330):

Code: Select all

talk (tf, "msg-bridge-done")
Comment out that line by sticking a "--" in front of it, and you'll be good:

Code: Select all

-- talk (tf, "msg-bridge-done")

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Sun May 15, 2016 11:50 pm
by sumdawgy
JasonC wrote:
If you want to patch it now, search control.lua for "msg-bridge-done", and you'll find a line like (in version 0.12.5 of the mod it's line 330):

Code: Select all

talk (tf, "msg-bridge-done")
Comment out that line by sticking a "--" in front of it, and you'll be good:

Code: Select all

-- talk (tf, "msg-bridge-done")

AH! Thanks needed that!

Question: What if we wanted a console message?
Could you suggest the code change?

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Thu May 19, 2016 5:26 pm
by Jeffman12
It seems kinda cheap just being able to completely deny access to the mobs, maybe add an ability for them to fill in a moat and cross it?

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Sun May 29, 2016 2:18 pm
by sumdawgy
Jeffman12 wrote:It seems kinda cheap just being able to completely deny access to the mobs, maybe add an ability for them to fill in a moat and cross it?
Sure..let them fill it in with dead bodies.... :lol:
truth be told...not a bad idea...

Honestly, I like to leave "little gaps. [My hypocrisy/benevolence (your call) has limits...] and give them a chance to get in past defenses..

Although....NOT MY MATERIALS STORAGE. 8-) that's non-negotiable...

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Mon Jun 06, 2016 2:24 am
by eloy2030
hey man! excellent mod and excellent implementation!

congrats and ty!

i got one suggestion, dont know of this has been said, though. Id like to see some sort of feedback for when builders run out of land. like the ones u get when there r not enough roboots or materials for construction and the like.

im on a big terraforming project at the moment with +30 builders and it becoming a pain to check which r done.

ty and keep it up!

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Tue Jun 14, 2016 7:30 pm
by bammalar
I'm also having the problem with the moat builders not stopping when they reach water. the moat builder continues to create ground ahead of it so it never connects with a body of water. Thanks for making a great mod!

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Posted: Thu Jun 30, 2016 3:14 pm
by Sunnova
will this be updated for .13?