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Re: [MOD 0.12.x] Crafted Artifacts v1.3.1

Posted: Wed Jun 29, 2016 6:57 pm
by mooklepticon
Could you please update for 0.13? This is the best.

Re: [MOD 0.12.x] Crafted Artifacts v1.3.1

Posted: Wed Jun 29, 2016 9:53 pm
by GotLag
It's on the way.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Thu Jun 30, 2016 11:49 am
by GotLag
Updated. Download links in the first post and also the mod portal.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Thu Jun 30, 2016 12:50 pm
by donkeybonner
What happens if i add this mod to an existing save game? The mod wont work?(rare earth will not spawn), if thats the case there is any console command or mod to make the rare earth spawn?

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Thu Jun 30, 2016 12:53 pm
by GotLag
In the 0.13 version I've turned off the custom ore by default, the recipes use stone, iron and copper instead. You can change the setting by extracting the mod zip and editing data.lua.

If you have the custom ore turned on, then the ore should appear if you explore new chunks, I think.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Mon Jul 04, 2016 9:49 pm
by Jürgen Erhard
Darn, that's why my first play attempt with 0.13 didn't show Rare Earths. I thought something was broken. :D

I guess there's no less-invasive way than editing source? Factorio really needs some support added here.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Sat Jul 09, 2016 11:07 pm
by Kryzeth
I can see why the ore is disabled by default.. at least without RSO, it spawns EVERYWHERE O_o
Not so rare earth

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Tue Jul 12, 2016 11:14 pm
by Jürgen Erhard
Kryzeth wrote:I can see why the ore is disabled by default.. at least without RSO, it spawns EVERYWHERE O_o
Yup, realized this myself. Started a map with frequency on lowest, and size and richness maxed, and got this (not sure it worked :D)

Not the lack of Oil. That map's from right now, after putting up a radar to help me find some oil. SOL, I guess.

Time to try out RSO (which I haven't run yet).

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Sun Jul 17, 2016 10:23 pm
by ksi_01
Russian localization.
Please use.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Wed Aug 31, 2016 4:25 pm
by gendalf
changing false to true doesn't work on saves (0.13) - it still shows the old recipes

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Thu Sep 15, 2016 3:05 pm
by steinio
Is there a 0.14 version planned?

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Sat Sep 17, 2016 5:49 am
by GotLag
Yes, sorry I've been very busy with work. In the next day or two.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Sun Sep 18, 2016 4:47 pm
by GotLag
Updated now. No longer uses a custom ore, instead rare earth is created from stone, iron, a bit of copper and sulfuric acid. Rare earth is now smelted into superconductors.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Fri Jan 06, 2017 9:22 pm
by bigyihsuan
This mod seems to be incompatible with your Reactors mod, with its recipe for artifacts from a plutonium core.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Fri Jan 06, 2017 10:15 pm
by GotLag
In what way is it not compatible?

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Sat Jan 07, 2017 1:31 am
by bigyihsuan
GotLag wrote:In what way is it not compatible?
It straight up overwrites the recipe, no alternate recipe to make the artifact. Only the plutonium core recipe is visible.

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Posted: Sat Apr 15, 2017 2:52 pm
by OldFritz
Indeed, i also use "reactors" and the recipe from "Crafted Artifacts" is not showing up.
Personally, i simply don't know enough if a rename would help anything, so i rather not touch the files.

But if you have any spare time, it would be awesome if you could check it. :)