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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Nov 15, 2018 1:42 am
by Solarwuff
i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Nov 15, 2018 2:32 am
by kingarthur
Solarwuff wrote:
Thu Nov 15, 2018 1:42 am
i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo
Are u using any other mods. Bob's or Angel's or ?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Nov 15, 2018 12:49 pm
by Solarwuff
kingarthur wrote:
Thu Nov 15, 2018 2:32 am
Solarwuff wrote:
Thu Nov 15, 2018 1:42 am
i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo
Are u using any other mods. Bob's or Angel's or ?

i am using the full bob / angel pack and all pyanodon his mods

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Nov 15, 2018 12:59 pm
by kingarthur
Solarwuff wrote:
Thu Nov 15, 2018 12:49 pm
kingarthur wrote:
Thu Nov 15, 2018 2:32 am
Solarwuff wrote:
Thu Nov 15, 2018 1:42 am
i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo
Are u using any other mods. Bob's or Angel's or ?

i am using the full bob / angel pack and all pyanodon his mods
Ok. I'll look into it later today.

It's this mod?
https://mods.factorio.com/mod/marathon-continued

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Nov 15, 2018 5:49 pm
by Solarwuff
kingarthur wrote:
Thu Nov 15, 2018 12:59 pm
Solarwuff wrote:
Thu Nov 15, 2018 12:49 pm
kingarthur wrote:
Thu Nov 15, 2018 2:32 am
Solarwuff wrote:
Thu Nov 15, 2018 1:42 am
i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo
Are u using any other mods. Bob's or Angel's or ?

i am using the full bob / angel pack and all pyanodon his mods
Ok. I'll look into it later today.

It's this mod?
https://mods.factorio.com/mod/marathon-continued
yes that is the mod indead


If need here is the full mods folder i am playing with
https://www.dropbox.com/s/aentbdz7s09l1 ... 9.zip?dl=0

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Nov 15, 2018 5:54 pm
by kingarthur
Solarwuff wrote:
Thu Nov 15, 2018 5:49 pm

yes that is the mod indead
if needed i can upload my mods folder to dropbox and post the link here
Ok. That shouldn't be necessary. I'll looking into as soon as I get home from work in like 7 hrs

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Nov 17, 2018 7:41 am
by kingarthur
Solarwuff wrote:
Thu Nov 15, 2018 1:42 am
i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo
so ive looked into the issues with marathon mod and to fix it marathon needs an optional dependency so that it modifies recipes after pycoaltbaa has made the changes. ive posted a bug report to the github for it in the mean time if you want to fix it locally just add this line to the dependency table in the marathon info file.

Code: Select all

"?PyCoalTBaA >= 0.0.32"

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Nov 17, 2018 10:50 pm
by Solarwuff
kingarthur wrote:
Sat Nov 17, 2018 7:41 am
Solarwuff wrote:
Thu Nov 15, 2018 1:42 am
i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo
so ive looked into the issues with marathon mod and to fix it marathon needs an optional dependency so that it modifies recipes after pycoaltbaa has made the changes. ive posted a bug report to the github for it in the mean time if you want to fix it locally just add this line to the dependency table in the marathon info file.

Code: Select all

"?PyCoalTBaA >= 0.0.32"
Thanks it works like a charm

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Dec 01, 2018 11:48 pm
by Haudi1986
I cant build advanced circuits because there is no building where i can produce them :( see this Thread:
https://mods.factorio.com/mod/KaoExtend ... 000debef7d
I hope you can fix this. I wrote with Kaorhil, but have no answer till now.
MFG Haudi :-)

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 02, 2018 12:07 am
by kingarthur
Haudi1986 wrote:
Sat Dec 01, 2018 11:48 pm
I cant build advanced circuits because there is no building where i can produce them :( see this Thread:
https://mods.factorio.com/mod/KaoExtend ... 000debef7d
I hope you can fix this. I wrote with Kaorhil, but have no answer till now.
MFG Haudi :-)
should be a pretty simple fix as it looks like the chip shooter just needs to accept more items. its set to 10 max atm. ill get a fix out asap

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 02, 2018 2:57 am
by Haudi1986
nice, thank you very much :-) pls asap ^^

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 02, 2018 4:48 am
by kingarthur
Haudi1986 wrote:
Sun Dec 02, 2018 2:57 am
nice, thank you very much :-) pls asap ^^
im not home so this is untested but try this update

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 02, 2018 6:11 am
by Haudi1986
Sorry :( doesnt load...

Fehler beim Laden der Mods: __PyCoalTBaA__/data-final-fixes.lua:7: __PyCoalTBaA__/prototypes/overrides-Hightech.lua:6: attempt to index field "entity" (a nil value)

thank you for your time... you are my favourite Modder ^^

MFG Haudi

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 02, 2018 6:24 am
by Haudi1986
Koarhil has a extra File named "override_machine.lua"
i dont know that you can write this in overrides-Higtech.lua file

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 02, 2018 6:47 am
by Haudi1986
Ah, i found the error. ^^
You need this Line:

data.raw["assembling-machine"]["chipshooter"].ingredient_count = 15

Then it loads and the Building is shown as factory to build the advanced Circuit. But i cant test it to produce the advanced Circuit, because i havent the items :-D but i think it should function.

Thank you

MFG Haudi

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 02, 2018 7:05 am
by kingarthur
Haudi1986 wrote:
Sun Dec 02, 2018 6:47 am
Ah, i found the error. ^^
You need this Line:

data.raw["assembling-machine"]["chipshooter"].ingredient_count = 15

Then it loads and the Building is shown as factory to build the advanced Circuit. But i cant test it to produce the advanced Circuit, because i havent the items :-D but i think it should function.

Thank you

MFG Haudi
ah. ya i forget every time that entity requires specification of machine type. ill double check it when i can and have it as part of the next update. if it showing as craftable it should be good as i only counted 13 or 14 times in the image

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed Dec 12, 2018 3:02 am
by kingarthur
just wanted to let everybody know im working on bobs compatibility for pymods. after speaking with pyanodon ive decided that instead of re-adding bobs compatibility to pymods ill be transferring it to pycoaltbaa. ill get a the first of probably several updates out ether Friday or Saturday.

the first update will be a quick patch mostly reusing the previous work for the full bobs suit. after that im going to rebuild everything to properly allow usage of the different mods from the bobs set without needing the full suit.

i apologize for the delay this will cause in getting py+bobs working again.

after i get that done ill be reworking py+angel to take advantage of all the new stuff added pyro + the rest of the updates

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Dec 13, 2018 7:22 pm
by Helex288
kingarthur wrote:
Wed Dec 12, 2018 3:02 am
just wanted to let everybody know im working on bobs compatibility for pymods. after speaking with pyanodon ive decided that instead of re-adding bobs compatibility to pymods ill be transferring it to pycoaltbaa. ill get a the first of probably several updates out ether Friday or Saturday.

the first update will be a quick patch mostly reusing the previous work for the full bobs suit. after that im going to rebuild everything to properly allow usage of the different mods from the bobs set without needing the full suit.

i apologize for the delay this will cause in getting py+bobs working again.

after i get that done ill be reworking py+angel to take advantage of all the new stuff added pyro + the rest of the updates
Will this fix this issue:
Image

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu Dec 13, 2018 10:59 pm
by kingarthur
Helex288 wrote:
Thu Dec 13, 2018 7:22 pm
kingarthur wrote:
Wed Dec 12, 2018 3:02 am
just wanted to let everybody know im working on bobs compatibility for pymods. after speaking with pyanodon ive decided that instead of re-adding bobs compatibility to pymods ill be transferring it to pycoaltbaa. ill get a the first of probably several updates out ether Friday or Saturday.

the first update will be a quick patch mostly reusing the previous work for the full bobs suit. after that im going to rebuild everything to properly allow usage of the different mods from the bobs set without needing the full suit.

i apologize for the delay this will cause in getting py+bobs working again.

after i get that done ill be reworking py+angel to take advantage of all the new stuff added pyro + the rest of the updates
Will this fix this issue:
Image
Yes it will. That's from the removal of Bob's from pycoal. The item doesnt exist in that mod anymore

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Dec 15, 2018 11:40 am
by kingarthur
0.0.33 - update posted to make bobs mods compatible with pymods again. re added the old pymods bob changes and started the updates for pyro. if you play with angels mods you still need bobs ores active as i havnt adjusted that part yet

ive most likely missed something or other and the pyro part is still under massive development but it should allow you to load into the game without a factorio mod error screen