Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Posted: Thu Nov 15, 2018 1:42 am
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Are u using any other mods. Bob's or Angel's or ?Solarwuff wrote: ↑Thu Nov 15, 2018 1:42 ami found a error when trying to load it together with marathon mod
https://imgur.com/a/Q1MocWo
kingarthur wrote: ↑Thu Nov 15, 2018 2:32 amAre u using any other mods. Bob's or Angel's or ?Solarwuff wrote: ↑Thu Nov 15, 2018 1:42 ami found a error when trying to load it together with marathon mod
https://imgur.com/a/Q1MocWo
Ok. I'll look into it later today.Solarwuff wrote: ↑Thu Nov 15, 2018 12:49 pmkingarthur wrote: ↑Thu Nov 15, 2018 2:32 amAre u using any other mods. Bob's or Angel's or ?Solarwuff wrote: ↑Thu Nov 15, 2018 1:42 ami found a error when trying to load it together with marathon mod
https://imgur.com/a/Q1MocWo
i am using the full bob / angel pack and all pyanodon his mods
yes that is the mod indeadkingarthur wrote: ↑Thu Nov 15, 2018 12:59 pmOk. I'll look into it later today.Solarwuff wrote: ↑Thu Nov 15, 2018 12:49 pmkingarthur wrote: ↑Thu Nov 15, 2018 2:32 amAre u using any other mods. Bob's or Angel's or ?Solarwuff wrote: ↑Thu Nov 15, 2018 1:42 ami found a error when trying to load it together with marathon mod
https://imgur.com/a/Q1MocWo
i am using the full bob / angel pack and all pyanodon his mods
It's this mod?
https://mods.factorio.com/mod/marathon-continued
so ive looked into the issues with marathon mod and to fix it marathon needs an optional dependency so that it modifies recipes after pycoaltbaa has made the changes. ive posted a bug report to the github for it in the mean time if you want to fix it locally just add this line to the dependency table in the marathon info file.Solarwuff wrote: ↑Thu Nov 15, 2018 1:42 ami found a error when trying to load it together with marathon mod
https://imgur.com/a/Q1MocWo
Code: Select all
"?PyCoalTBaA >= 0.0.32"
Thanks it works like a charmkingarthur wrote: ↑Sat Nov 17, 2018 7:41 amso ive looked into the issues with marathon mod and to fix it marathon needs an optional dependency so that it modifies recipes after pycoaltbaa has made the changes. ive posted a bug report to the github for it in the mean time if you want to fix it locally just add this line to the dependency table in the marathon info file.Solarwuff wrote: ↑Thu Nov 15, 2018 1:42 ami found a error when trying to load it together with marathon mod
https://imgur.com/a/Q1MocWo
Code: Select all
"?PyCoalTBaA >= 0.0.32"
should be a pretty simple fix as it looks like the chip shooter just needs to accept more items. its set to 10 max atm. ill get a fix out asapHaudi1986 wrote: ↑Sat Dec 01, 2018 11:48 pmI cant build advanced circuits because there is no building where i can produce them see this Thread:
https://mods.factorio.com/mod/KaoExtend ... 000debef7d
I hope you can fix this. I wrote with Kaorhil, but have no answer till now.
MFG Haudi
ah. ya i forget every time that entity requires specification of machine type. ill double check it when i can and have it as part of the next update. if it showing as craftable it should be good as i only counted 13 or 14 times in the imageHaudi1986 wrote: ↑Sun Dec 02, 2018 6:47 amAh, i found the error. ^^
You need this Line:
data.raw["assembling-machine"]["chipshooter"].ingredient_count = 15
Then it loads and the Building is shown as factory to build the advanced Circuit. But i cant test it to produce the advanced Circuit, because i havent the items but i think it should function.
Thank you
MFG Haudi
Will this fix this issue:kingarthur wrote: ↑Wed Dec 12, 2018 3:02 amjust wanted to let everybody know im working on bobs compatibility for pymods. after speaking with pyanodon ive decided that instead of re-adding bobs compatibility to pymods ill be transferring it to pycoaltbaa. ill get a the first of probably several updates out ether Friday or Saturday.
the first update will be a quick patch mostly reusing the previous work for the full bobs suit. after that im going to rebuild everything to properly allow usage of the different mods from the bobs set without needing the full suit.
i apologize for the delay this will cause in getting py+bobs working again.
after i get that done ill be reworking py+angel to take advantage of all the new stuff added pyro + the rest of the updates
Yes it will. That's from the removal of Bob's from pycoal. The item doesnt exist in that mod anymoreHelex288 wrote: ↑Thu Dec 13, 2018 7:22 pmWill this fix this issue:kingarthur wrote: ↑Wed Dec 12, 2018 3:02 amjust wanted to let everybody know im working on bobs compatibility for pymods. after speaking with pyanodon ive decided that instead of re-adding bobs compatibility to pymods ill be transferring it to pycoaltbaa. ill get a the first of probably several updates out ether Friday or Saturday.
the first update will be a quick patch mostly reusing the previous work for the full bobs suit. after that im going to rebuild everything to properly allow usage of the different mods from the bobs set without needing the full suit.
i apologize for the delay this will cause in getting py+bobs working again.
after i get that done ill be reworking py+angel to take advantage of all the new stuff added pyro + the rest of the updates