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Re: [MOD 0.11.14+] Blueprint String

Posted: Fri Apr 03, 2015 10:28 am
by Giz
Hi. I'm from Russia. Sorry for my English. :)
Really like your mod.
Is it possible to add to the mod the opportunity to replace old things with new ones? For example transport belt, assembling machine, furnace? Also is it possible to make the ability to completely remove from blueprint objects like electric pole, chests and other ?

Re: [MOD 0.11.14+] Blueprint String

Posted: Fri Apr 03, 2015 4:33 pm
by DaveMcW
It is possible, but that is not the goal of my mod. You are welcome to include my mod in a bigger mod that does more.

This mod has started doing some blueprint editing.

Re: [MOD 0.11.14+] Blueprint String

Posted: Sat Apr 04, 2015 7:29 am
by Giz
DaveMcW wrote:It is possible, but that is not the goal of my mod. You are welcome to include my mod in a bigger mod that does more.

This mod has started doing some blueprint editing.
Thanks!

Re: [MOD 0.11.14+] Blueprint String

Posted: Mon Apr 06, 2015 12:32 pm
by Leveller
I really cant find the output folder when saving all blueprints.

I got the .zip version so installed och d:\games\factorio

Its not in the mods, saves etc. Searched whole computer for script-output but cannot find it.

Re: [MOD 0.11.14+] Blueprint String

Posted: Mon Apr 06, 2015 8:42 pm
by MasterBuilder
Leveller wrote:I really cant find the output folder when saving all blueprints.

I got the .zip version so installed och d:\games\factorio

Its not in the mods, saves etc. Searched whole computer for script-output but cannot find it.
If that's where you installed it (and the exe is in d:\games\factorio\bin\xxx\Factorio.exe) then your script output should simply be:

Code: Select all

d:\games\factorio\script-output

Re: [MOD 0.11.14+] Blueprint String

Posted: Tue Apr 21, 2015 7:57 pm
by jerrycheng
I can't find the output folder either. Could you please check the compatibility between 0.11.21 version and blueprint-string 1.0.0?

Re: [MOD 0.11.14+] Blueprint String

Posted: Tue Apr 21, 2015 9:37 pm
by DaveMcW
script-output and mods folder are always in the same place.

Re: [MOD 0.11.14+] Blueprint String

Posted: Sat Apr 25, 2015 3:05 pm
by jerrycheng
DaveMcW wrote:script-output and mods folder are always in the same place.
I knew the output location, but the file just did not appear.
However blueprint String 1.0.0 did work with the compressed version Factorio.
As a result of it, it is assumed that the problem is related to the environment variable.

Re: [MOD 0.11.14+] Blueprint String

Posted: Mon May 11, 2015 7:05 pm
by Choumiko
I had trouble with underground belts being messed up after importing a string.
Changing line 87 in blueprintstring.lua to

Code: Select all

    if (entity.type ~= "input" and entity.type ~= "output") then
      entity.type = nil
    end
fixed it. Won't work for already exported blueprints though

Re: [MOD 0.11.14+] Blueprint String

Posted: Mon May 11, 2015 10:45 pm
by DaveMcW
Thanks, it is fixed in version 1.0.1.

Re: [MOD 0.11.14+] Blueprint String

Posted: Thu May 14, 2015 1:14 am
by saladin1980
Hello,

I love the mod and would like to speak to you about a project i am working on and would need your approval before i can proceed. As this would need some input from you as well.
You can or should be able to PM me on here and if not I will make it so you can.

Thanks

Re: [MOD 0.11.14+] Blueprint String

Posted: Tue May 19, 2015 7:12 am
by tongclub62
good work. thank for sharing.

Re: [MOD 0.11.14+] Blueprint String

Posted: Wed Jul 08, 2015 8:24 pm
by Smarty
[Moved to helper mods by Smarty]

Re: [MOD 0.11.14+] Blueprint String

Posted: Sun Jan 17, 2016 2:00 am
by RavenHexx
I'm afraid I'm getting an error when trying to load a map both saved and new. I'm getting the "attempt to index global 'game' (a nil value)" error :(

Cancel that, I am an idiot and was trying to use the old version *facepalm*

Re: [MOD 0.11.14+] Blueprint String

Posted: Tue Mar 15, 2016 6:18 am
by vaderciya
Hey guys, when I click save all I get an error:

Notice

Error while running event handler:
_ _blueprint-string_ _/control.lua:155:
LuaGameScript doesn't contain key makefile


What do I do? It doesn't look like anybody else has had this error.
I'm running the latest stable version, and im using some mods. but there are NO modded content in the blueprints, i repeat, no modded content inside any blueprints.
Can anybody help me?
I'd really appreciate it

Re: [MOD 0.11.14+] Blueprint String

Posted: Tue Mar 15, 2016 1:03 pm
by daniel34
With Factorio 0.12.x you need to use the updated version of this mod:
[MOD 0.12.11+] Blueprint String