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Re: [MOD 0.11.14+] Blueprint String
Posted: Fri Apr 03, 2015 10:28 am
by Giz
Hi. I'm from Russia. Sorry for my English.
Really like your mod.
Is it possible to add to the mod the opportunity to replace old things with new ones? For example transport belt, assembling machine, furnace? Also is it possible to make the ability to completely remove from blueprint objects like electric pole, chests and other ?
Re: [MOD 0.11.14+] Blueprint String
Posted: Fri Apr 03, 2015 4:33 pm
by DaveMcW
It is possible, but that is not the goal of my mod. You are welcome to include my mod in a bigger mod that does more.
This mod has started doing some blueprint editing.
Re: [MOD 0.11.14+] Blueprint String
Posted: Sat Apr 04, 2015 7:29 am
by Giz
DaveMcW wrote:It is possible, but that is not the goal of my mod. You are welcome to include my mod in a bigger mod that does more.
This mod has started doing some blueprint editing.
Thanks!
Re: [MOD 0.11.14+] Blueprint String
Posted: Mon Apr 06, 2015 12:32 pm
by Leveller
I really cant find the output folder when saving all blueprints.
I got the .zip version so installed och d:\games\factorio
Its not in the mods, saves etc. Searched whole computer for script-output but cannot find it.
Re: [MOD 0.11.14+] Blueprint String
Posted: Mon Apr 06, 2015 8:42 pm
by MasterBuilder
Leveller wrote:I really cant find the output folder when saving all blueprints.
I got the .zip version so installed och d:\games\factorio
Its not in the mods, saves etc. Searched whole computer for script-output but cannot find it.
If that's where you installed it (and the exe is in d:\games\factorio\bin\xxx\Factorio.exe) then your script output should simply be:
Re: [MOD 0.11.14+] Blueprint String
Posted: Tue Apr 21, 2015 7:57 pm
by jerrycheng
I can't find the output folder either. Could you please check the compatibility between 0.11.21 version and blueprint-string 1.0.0?
Re: [MOD 0.11.14+] Blueprint String
Posted: Tue Apr 21, 2015 9:37 pm
by DaveMcW
script-output and mods folder are always in the same place.
Re: [MOD 0.11.14+] Blueprint String
Posted: Sat Apr 25, 2015 3:05 pm
by jerrycheng
DaveMcW wrote:script-output and mods folder are always in the same place.
I knew the output location, but the file just did not appear.
However blueprint String 1.0.0 did work with the compressed version Factorio.
As a result of it, it is assumed that the problem is related to the environment variable.
Re: [MOD 0.11.14+] Blueprint String
Posted: Mon May 11, 2015 7:05 pm
by Choumiko
I had trouble with underground belts being messed up after importing a string.
Changing line 87 in blueprintstring.lua to
Code: Select all
if (entity.type ~= "input" and entity.type ~= "output") then
entity.type = nil
end
fixed it. Won't work for already exported blueprints though
Re: [MOD 0.11.14+] Blueprint String
Posted: Mon May 11, 2015 10:45 pm
by DaveMcW
Thanks, it is fixed in version 1.0.1.
Re: [MOD 0.11.14+] Blueprint String
Posted: Thu May 14, 2015 1:14 am
by saladin1980
Hello,
I love the mod and would like to speak to you about a project i am working on and would need your approval before i can proceed. As this would need some input from you as well.
You can or should be able to PM me on here and if not I will make it so you can.
Thanks
Re: [MOD 0.11.14+] Blueprint String
Posted: Tue May 19, 2015 7:12 am
by tongclub62
good work. thank for sharing.
Re: [MOD 0.11.14+] Blueprint String
Posted: Wed Jul 08, 2015 8:24 pm
by Smarty
[Moved to helper mods by Smarty]
Re: [MOD 0.11.14+] Blueprint String
Posted: Sun Jan 17, 2016 2:00 am
by RavenHexx
I'm afraid I'm getting an error when trying to load a map both saved and new. I'm getting the "attempt to index global 'game' (a nil value)" error
Cancel that, I am an idiot and was trying to use the old version *facepalm*
Re: [MOD 0.11.14+] Blueprint String
Posted: Tue Mar 15, 2016 6:18 am
by vaderciya
Hey guys, when I click save all I get an error:
Notice
Error while running event handler:
_ _blueprint-string_ _/control.lua:155:
LuaGameScript doesn't contain key makefile
What do I do? It doesn't look like anybody else has had this error.
I'm running the latest stable version, and im using some mods. but there are NO modded content in the blueprints, i repeat, no modded content inside any blueprints.
Can anybody help me?
I'd really appreciate it
Re: [MOD 0.11.14+] Blueprint String
Posted: Tue Mar 15, 2016 1:03 pm
by daniel34
With Factorio 0.12.x you need to use the updated version of this mod:
[MOD 0.12.11+] Blueprint String