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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Fri Jan 09, 2015 2:44 pm
by SuperSandro2000
Thanks guys and girls for 1000 downloads.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Sun Jan 25, 2015 4:51 am
by SuperSandro2000
Updated the mod that it will work with the new Treefarm lite and ac system and cleaned up the post. If you have any issue or suggestion visit my github.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Mon Feb 02, 2015 2:01 pm
by Vitduo
I've made a translate for this small but powerful mod. You can find it in my dropbox folder: look to the sign ↓

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Tue Feb 03, 2015 5:29 am
by SuperSandro2000
Thanks.
I include the translation with maybe a german one in the next release.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Tue Feb 03, 2015 3:53 pm
by SuperSandro2000
Uploaded a new version with the uk translation form Vitduo (thanks man) and a german one from me.
I don't realy like the english and german translation but I don't have good idea so if you have a good idea write me and tell me.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Sat Feb 07, 2015 12:51 am
by Boldar
Looks like you failed something with the filename, had to rename the file to make it work.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Sat Feb 07, 2015 5:08 am
by SuperSandro2000
Boldar wrote:Looks like you failed something with the filename, had to rename the file to make it work.
I should have fixed it.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Fri Feb 13, 2015 11:55 am
by delfiler
can i add your mod to a modpack?

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Fri Feb 13, 2015 12:51 pm
by SuperSandro2000
delfiler wrote:can i add your mod to a modpack?
When you have the permissions for the Treefarm mod and give credits to this topic you can do it.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Fri Feb 13, 2015 1:36 pm
by delfiler
SuperSandro2000 wrote:When you have the permissions for the Treefarm mod and give credits to this topic you can do it.
okay will inform you when i have permission and that i will do with a link

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Sat Feb 14, 2015 10:55 am
by delfiler
Okay it's allowed as long I watch the license which won't be hard right?

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Sun Feb 15, 2015 5:31 am
by SuperSandro2000
I have no license but as long as you can use Treefarm mod you can use my one.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Mon Feb 16, 2015 10:34 pm
by Boldar
Ok, after trying a while i can't get this to work. I Have AlienPlant_0.1.2 along with Treefarm-Lite_0.1.2 and the Farm just doesn't plant the Alien plans seeds. Am i doing it wrong somehow? I just put the seeds into a mk2 farm, even added fertilizer, but the farm doesn't plant. (The farm seems to work with normal germlings).

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Tue Feb 17, 2015 4:28 am
by YSX
Boldar wrote:Ok, after trying a while i can't get this to work. I Have AlienPlant_0.1.2 along with Treefarm-Lite_0.1.2 and the Farm just doesn't plant the Alien plans seeds. Am i doing it wrong somehow? I just put the seeds into a mk2 farm, even added fertilizer, but the farm doesn't plant. (The farm seems to work with normal germlings).
You need logistic robots to work with mk2 farm. Do you have them?

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Wed Feb 18, 2015 7:53 pm
by Boldar
Well - it seems like the new FieldMK2 does not need them, because normal germlings work without. But even with logistics robots it does not plant anything.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Thu Feb 19, 2015 6:43 am
by SuperSandro2000
Treefarm mod has an update maybe that fixes it.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Thu Feb 19, 2015 6:53 am
by SuperSandro2000
Have you deactivated the farm? When yes right click it with a belt and activate it and it works for me maybe send me your save.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Thu Feb 19, 2015 4:12 pm
by Boldar
No, it is not deactivated. It works fine with the normal germlings. I also patched Treefarm-Lite and Treefarm-AC, but that didn't help.
However, i started a new Save to reproduce the behavior with minimal setup, and it worked fine. Guess there is something broken with my save, but Nevermind - i wanted to start a new save nevertheless.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Fri Feb 20, 2015 5:37 am
by SuperSandro2000
If you would send me the save I can have a look into it.

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Posted: Thu Mar 26, 2015 12:38 pm
by British_Petroleum
Hey thanks for making this mod I really like it. I found having to repeatedly go out and destroy spawners/queens to get the later techs was one of the most annoying/tedious things about this game. This is a really nice alternative. Trees could still grow a bit slower though imo.