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Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)

Posted: Mon Apr 25, 2016 4:33 am
by nightingale
Adil wrote:I see you really indulged in this mod :)
Did they rotate correctly by the way? I've looked over the code and now don't think the simultaneous rotation was done correctly as well.
I've been using that ~= because it seemed to me that it should be faster. This day I know there are other things that in that code that don't make it fastest much more than that arithmetic.
I'll release the updated version now, thanks for the help. Since you've probably got a sizable base with those, could you note the old and the new update times of the mod?
It's difficult to do an apples to apples comparison, since even removing inserters to go back below 120 doesn't make the mod work again under 0.3.2 (so the numbers for that version doesn't have the mod doing any useful work). Regardless, it's far lower than many other mods that are doing less:
0.3.2: 0.004
0.3.3: 0.020

And yup, it allowed me to rework my "warehouse" stations where each pickup spot has about 20-30 different resources spread across 32 chests. In the old layout I had to do dedicated chests (although I used long inserters so I had 64 inserters). Anyway, it's waaaay nicer with the smartloaders.

The one thing that would be really nice to have would be a Bob's Mods Express version though. ;)

Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Posted: Sat Apr 30, 2016 3:33 am
by NoriSilverrage
I'm getting this error when trying to remove a overlay:
https://www.dropbox.com/s/i6q16cb9x3t0m ... 0.jpg?dl=0

Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Posted: Sat Apr 30, 2016 10:13 am
by Adil
What overlay? And are you sure you're using latest version of the mod?

Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Posted: Sat Apr 30, 2016 12:25 pm
by NoriSilverrage
I had a smart inserter laid down and put the unloader over it. When I remove the smart inserter the unloader overlay stays and when I try to remove it the error is thrown.

Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Posted: Sat Apr 30, 2016 4:39 pm
by Adil
Weird stuff. If you're absolutely sure that you're using 0.3.3 version, I'm going to need save on that one.

Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Posted: Sat Apr 30, 2016 5:37 pm
by JasonC
NoriSilverrage wrote:I had a smart inserter laid down and put the unloader over it. When I remove the smart inserter the unloader overlay stays and when I try to remove it the error is thrown.
Fwiw I tried everything I could think of and wasn't able to reproduce this on a new game (attached).

Perhaps it's some incompatibility from a previous version?

Re: [MOD 0.12.x] SmartLoader_0.3.3 (24.04.16)

Posted: Sat Apr 30, 2016 7:59 pm
by NoriSilverrage
Hmm, IDK. I removed the mod so the entities got removed. Added it back and I seem to be able to remove the unloader fine... So I'm confused and will keep trying it out.

Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)

Posted: Mon May 02, 2016 2:50 pm
by Adil
Right, I think I might have fixed it. New release in the op.

Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)

Posted: Mon May 02, 2016 9:42 pm
by NoriSilverrage
Ok I'll try it out. thanks

Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)

Posted: Wed Oct 12, 2016 5:58 pm
by pato
hello
could you please update this mod to 0.14 ?

Re: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)

Posted: Wed Oct 12, 2016 8:07 pm
by Adil
Okay. Updated.

Re: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)

Posted: Thu Nov 17, 2016 11:37 am
by Jürgen Erhard
Thank you! I've been tearing my hair out over this, and... if it works (just found it, not tried it), I'll buy you a virtual beer (or comparable beverage of your choice)... real even, should we ever meet :D

Re: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)

Posted: Thu Nov 17, 2016 11:39 am
by Jürgen Erhard
I see you haven't put it on the mod portal. Any reason for that? Could you, please?