Re: [0.11.6] tno Modpack V2.8
Posted: Fri Dec 26, 2014 1:33 pm
I feel like that replicators mod is ruining whole point of this game.
And even fun of this mod pack .
. I would rather see something like deep underground miners instead of replicators that could be researched at stage of very very late game ...
Or if there would be some options to turn it off..
My point is that replicators energy cost is too high [Which is reasonable] compared to other mods and energy production from replicators solar panels are 0 cost (dytech highest tier solar which is super expensive and takes time to research makes 280W vs replicators solar panels highest tier which are super easy to research and produces 77MW) LIKE SRSLY 77MW WTFFFFFF
And even fun of this mod pack .
. I would rather see something like deep underground miners instead of replicators that could be researched at stage of very very late game ...
Or if there would be some options to turn it off..
My point is that replicators energy cost is too high [Which is reasonable] compared to other mods and energy production from replicators solar panels are 0 cost (dytech highest tier solar which is super expensive and takes time to research makes 280W vs replicators solar panels highest tier which are super easy to research and produces 77MW) LIKE SRSLY 77MW WTFFFFFF