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Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Thu Jul 21, 2016 4:42 pm
by aklesey1
Natha, this bobplates technology must be main, because all entities that your mod contains is child for bobplates, may be u need to disable your electolysis technology
Here's a screenshots of technolgies
Image
Image

Sorry for offtop, but which picture hosting better to use?

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Fri Jul 22, 2016 8:06 am
by Natha
aklesey1 wrote:Natha, this bobplates technology must be main, because all entities that your mod contains is child for bobplates, may be u need to disable your electolysis technology
Here's a screenshots of technolgies
Image
Image

Sorry for offtop, but which picture hosting better to use?
In version 1.6.2, which will come soon, everything should be ok. There were no issues with bobs revamp mod.

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Fri Jul 22, 2016 11:22 am
by aklesey1
Thanks i'll wait ;)

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Sat Jul 30, 2016 12:28 am
by stolennick
For some reason i also have problem with electrolysis i i shown in research tec but it isn't seen when i chose recipe in electrolyser so my oil cracking is dead atm. also using bob mods

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Sun Aug 07, 2016 12:34 am
by AlexTheNotsogreat
So, I've used this for a bit in the most recent version, and a couple things come to mind...

- Any new rocket Silos I place don't work, as it asks me to search for a recipe like with assemblers, probably due to editing the recipe.

- There needs to be an alternate way to get sulfur, as an entire tank of oil gets you only about 120-130 sulfuric acid, and using sulfured crude oil processing doesn't give any as a byproduct.

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Wed Aug 24, 2016 2:03 am
by Bizobinator
Hey, I have a small bug. I'm playing with Bob's mods and Marathon.

In the sulfuric acid chain, the Sulfur Trioxide recipie takes 20 Sulfur Dioxide & 10 Oxygen, but it only produces 2 Sulfur Trioxide...

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Mon Sep 05, 2016 10:27 pm
by Bizobinator
Will this mod be updated for 0.14?

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Thu Sep 08, 2016 12:00 pm
by kartiichigo
HI i have a little problem, can't build rocket in rocket silo I'm getting message to chose a recipe, when i turn off n.tech and build new silo the problem is gone. anyone know how to fix it i really like this mod and want to keep it :)
Update: well it seems that new fuel causes this bug, disabling it fixed rocket silo yet maybe there is a chance to get it working xd

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Tue Sep 13, 2016 2:49 am
by Austin5003
What about mixing sulfuric acid and ammonium nitrate to get Erythritol Tetranitrate (plastic explosive)

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Wed Aug 23, 2017 2:24 pm
by laku
Natha wrote:In version 1.6.2, which will come soon, everything should be ok. There were no issues with bobs revamp mod.
Are you still working on it? Would love to see a 0.15 version of your mod.

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Thu Oct 05, 2017 12:25 pm
by Natha
hi, you can port it for yourself by just changing factorio_version field in info.json file.

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Fri Nov 03, 2017 10:49 pm
by AlexTheNotsogreat
I tried that and it said:

"Failed to load mods: __N.Tech-Chemistry__/data.lua:8: ...ram files(x86/Factorio/data/core/lualib/dataloader.lua:12: Invlid prototype array {}

Re: [MOD 0.13.+] N.Tech-Chemistry

Posted: Tue Nov 07, 2017 7:30 pm
by aklesey1
AlexTheNotsogreat wrote:I tried that and it said:
"Failed to load mods: __N.Tech-Chemistry__/data.lua:8: ...ram files(x86/Factorio/data/core/lualib/dataloader.lua:12: Invlid prototype array {}
I confirm too, there is an error

Re: [MOD 0.15] N.Tech-Chemistry

Posted: Sat Nov 18, 2017 2:34 pm
by Natha
Hi there, I updated the mod...please let me know about unbalances and so on
I also added mod settings

Re: [MOD 0.15] N.Tech-Chemistry

Posted: Sat Nov 18, 2017 7:41 pm
by Arch666Angel
Glad to see you updated this!

Re: [MOD 0.15] N.Tech-Chemistry

Posted: Tue Dec 05, 2017 5:01 am
by byteme8bit
I get that there's more than one branch in the sulfur tree for efficiency reasons - but...
It seems like there's a loop in the ingredients...?

#1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen

#2 To make Hydrogen sulfide you need Sulfur Dioxide but to make Sulfur Dioxide you need Hydrogen sulfide and oxygen

#3 It seems like there's supposed to be a way to get sulfur out from a refinery?? But I cannot seem to get that to work...

#4 To make Sulfuric acid you need Disulfuric acid and water but to make Disulfuric acid you need Sulfuric acid and Sulfur trioxide..

I really want to use this mod and it seems like you put in a lot of work on it - thank you so much for your time and efforts thus far I'm just very confused and need a little more explanation if I am misunderstanding things :( Thanks a bunch!

Re: [MOD 0.15] N.Tech-Chemistry

Posted: Tue Dec 05, 2017 8:42 pm
by Natha
byteme8bit wrote:I get that there's more than one branch in the sulfur tree for efficiency reasons - but...
It seems like there's a loop in the ingredients...?

#1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen

#2 To make Hydrogen sulfide you need Sulfur Dioxide but to make Sulfur Dioxide you need Hydrogen sulfide and oxygen

#3 It seems like there's supposed to be a way to get sulfur out from a refinery?? But I cannot seem to get that to work...

#4 To make Sulfuric acid you need Disulfuric acid and water but to make Disulfuric acid you need Sulfuric acid and Sulfur trioxide..

I really want to use this mod and it seems like you put in a lot of work on it - thank you so much for your time and efforts thus far I'm just very confused and need a little more explanation if I am misunderstanding things :( Thanks a bunch!
Its possible, but its a long way (I wanna add more possibilities of gaining sulphur...). You need to desulphurize crude oil, a part of it is turned to sulphur dioxide. A part of the SO2 is used for sulfuric acid chain (H2SO4 from SO3 and H2O is just to start a circulation). The other part of the SO2 and the other part of the H2S is turned to sulphur. Its a slow chain, so you need a lot of crude oil (until there a more ways to gain sulfur).
Sulphur+oxygen->SO2 is not neccessary, but useful if you have too much sulfur.

Re: [MOD 0.15] N.Tech-Chemistry

Posted: Tue Dec 05, 2017 9:06 pm
by byteme8bit
Natha wrote:
byteme8bit wrote:I get that there's more than one branch in the sulfur tree for efficiency reasons - but...
It seems like there's a loop in the ingredients...?

#1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen

#2 To make Hydrogen sulfide you need Sulfur Dioxide but to make Sulfur Dioxide you need Hydrogen sulfide and oxygen

#3 It seems like there's supposed to be a way to get sulfur out from a refinery?? But I cannot seem to get that to work...

#4 To make Sulfuric acid you need Disulfuric acid and water but to make Disulfuric acid you need Sulfuric acid and Sulfur trioxide..

I really want to use this mod and it seems like you put in a lot of work on it - thank you so much for your time and efforts thus far I'm just very confused and need a little more explanation if I am misunderstanding things :( Thanks a bunch!
Its possible, but its a long way (I wanna add more possibilities of gaining sulphur...). You need to desulphurize crude oil, a part of it is turned to sulphur dioxide. A part of the SO2 is used for sulfuric acid chain (H2SO4 from SO3 and H2O is just to start a circulation). The other part of the SO2 and the other part of the H2S is turned to sulphur. Its a slow chain, so you need a lot of crude oil (until there a more ways to gain sulfur).
Sulphur+oxygen->SO2 is not neccessary, but useful if you have too much sulfur.
Thank you so much for the reply Natha! I think it would be helpful to have a little bit more clear instructions on the actual step by step process. Where to start, what processes are the "high efficiency" ones, etc. I would be happy to write it up once I understand the ins and outs of this mod a little better.

Re: [MOD 0.15] N.Tech-Chemistry

Posted: Sun Dec 10, 2017 11:46 am
by GyroByte
I just installed the mod for the first time. While loading a map I played on I get a notice that something went wrong. The game doesn't crash, it just puts me back on the load game menu. Starting a new map works but loading doesn't. Screenshot in the attachment (ignore the background, its a different save).

Re: [MOD 0.15] N.Tech-Chemistry

Posted: Tue Apr 05, 2022 1:21 pm
by Natha
Hi folks,
I'm back updating this mod. I made it 1.1-ready but I think I don't have desire to make further extensions to the mod. Just some balancing...

If someone of you wants to collaborate, I can grant them permissions in the mod portal.